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Link (SSBU)/Forward smash/Hit 1

< Link (SSBU)‎ | Forward smash
Revision as of 00:23, January 7, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing Link's forward smash, first hit. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ulti...)
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Hitbox visualization showing Link's forward smash, first hit.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Forward smash
0 0 0 7.0% 0   Standard 45 12 0   4.3 sword2 2.7 -2.0 -2.3 1.0× 1.0× 0%               Slash   All All            
1 0 0 14.0% 0   Standard 30 100 0   3.5 sword2 8.5 -2.0 -2.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 45 12 0   3.2 top 0.0 8.5 6.0 to 3.5 1.0× 1.0× 0%               Slash   All All            
Sword beam
0 0 0 5.0% 0   Standard 45 15 0   1.44 to 1.98 top 0.0 0.5 -7.0 to 7.0 1.0× 1.0× 0%               Slash   All All            

Timing

The sword beam is only fired when Link is at 0.0%. If he's above, the frame strips showing the beam don't apply.

Charges between 9-10
Sword beam (minimum, maximum) 17-48, 17-56
Hitboxes 17-18
Continuable input 22-36
Earliest continuable 23
Interruptible 51
Animation length 71
Minimum charge                                                                                                                                               
Maximum charge                                                                                                                                               
Hitboxes                                                                                                                                               
Continuable                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Continuable
  
Earliest continuable point
  
Prop event
 
Interruptible