Juggling: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Small fix)
No edit summary
Line 5: Line 5:
[[Floaty|Floatiness]] is a disadvantage.  If the opponent is good at juggling (i.e. [[Marth]], [[Mario]], [[Luigi]]) then since it's hard to hit the ground due to slow falling speed, you are more easily juggled (i.e. [[Jigglypuff]], [[Mewtwo]]). However, if you have fast falling speed (i.e. [[Falco]], [[Fox]], [[Captain Falcon]]), then you are much less easily juggled.  Medium-slow and Medium-fast fallers are also rather hard to juggle.
[[Floaty|Floatiness]] is a disadvantage.  If the opponent is good at juggling (i.e. [[Marth]], [[Mario]], [[Luigi]]) then since it's hard to hit the ground due to slow falling speed, you are more easily juggled (i.e. [[Jigglypuff]], [[Mewtwo]]). However, if you have fast falling speed (i.e. [[Falco]], [[Fox]], [[Captain Falcon]]), then you are much less easily juggled.  Medium-slow and Medium-fast fallers are also rather hard to juggle.


Some characters, like Mewtwo, have ways to escape juggles ([[Teleport]], in its case). Air dodging is especially effective, as are momentum-changing aerials. Some characters have a [[Stall-Then-Fall]] move that can be used to counter juggling. Using a counterattack such as Marth or Ike's [[Counter]] works as well. High [[priority]] [[Down aerial]]s are also crucial.
Some characters, like Mewtwo, have ways to escape juggles ([[Teleport]], in its case). Air dodging is especially effective, as are momentum-changing aerials. Some characters have a [[Stall-Then-Fall]] move that can be used to counter juggling. Using a counterattack such as Marth or Ike's [[Counter]] works as well. High [[priority]] [[Down aerial]]s are also crucial. Kirby's stone is also a good way to avoid juggling, as it has high priority and makes him invincible. It also has very good knockback and can turn the tide of the game.
[[Category: Techniques]]
[[Category: Techniques]]

Revision as of 20:07, July 4, 2010

Juggle is a term for using a combo to repeatedly hit someone in the air without letting them recover or hit the ground. The name comes from the fact that it vaguely resembles the motion that objects make when juggled.

The most common way to juggle is using continuously Up Tilts, but Up aerials can also be used, especially for air juggling. This is a good technique to raise the opponent's damage meter, however as damage increases juggling becomes harder, since the opponent starts flying farther.

Floatiness is a disadvantage. If the opponent is good at juggling (i.e. Marth, Mario, Luigi) then since it's hard to hit the ground due to slow falling speed, you are more easily juggled (i.e. Jigglypuff, Mewtwo). However, if you have fast falling speed (i.e. Falco, Fox, Captain Falcon), then you are much less easily juggled. Medium-slow and Medium-fast fallers are also rather hard to juggle.

Some characters, like Mewtwo, have ways to escape juggles (Teleport, in its case). Air dodging is especially effective, as are momentum-changing aerials. Some characters have a Stall-Then-Fall move that can be used to counter juggling. Using a counterattack such as Marth or Ike's Counter works as well. High priority Down aerials are also crucial. Kirby's stone is also a good way to avoid juggling, as it has high priority and makes him invincible. It also has very good knockback and can turn the tide of the game.