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Jab grab: Difference between revisions

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m (pressed enter too early >_< anyway, "grab setups otherwise" aren't needed here as they don't have anything to do with jab grabs, the actual subject of the article.)
 
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[[File:SSB64 Pikachu Jab Grab.gif|thumb|{{SSB|Pikachu}} performing a jab grab on {{SSB|Captain Falcon}}. The jab just before the grab can clearly be seen.]]
[[File:SSB64 Pikachu Jab Grab.gif|thumb|{{SSB|Pikachu}} performing a jab grab on {{SSB|Captain Falcon}}. Captain Falcon can be seen obtaining an extra 2% damage before he is grabbed.]]
The '''jab grab''' (abbreviated "'''JG'''") is a character-specific [[:Category:Techniques|technique]] performable by {{SSB|Pikachu}} and {{SSB|Mario}} in ''[[Smash 64]]'', done by abusing the [[shield stun]] of a [[jab]]. It is performed by jabbing, and then using a [[grab]] instantly afterwards. The [[jab cancel]] must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. It is a simple form of shield [[pressure]]. Interestingly, level 8-9 [[AI|computer opponents]] occasionally use this technique as well, especially with Mario. This technique is highly useful in [[competitive play]] and it is one of the main reasons why certain characters are considered so much better at pressuring, as not having this technique highly limits shield pressuring.
The '''jab grab''' is an advanced [[technique]] in ''[[Smash 64]]'' where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab).  


The technique requires different timings against certain characters due to their varying [[OoS]] options:
==Applications==
*This technique has to be inputted with perfect timing against Pikachu, or it will be able to use [[Quick Attack]] to escape, due to its [[invincibility frame]]s.
While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes {{SSB|Mario}}, {{SSB|Luigi}}, {{SSB|Pikachu}} and {{SSB|Ness}}). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional [[hitlag]] inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield [[pressure]]. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).
*Similar to Pikachu, it is also quite hard to do this technique against {{SSB|Samus}}, as she can use [[Screw Attack]] OoS very quickly, though it doesn't have invincibility frames like Quick Attack does.
*It is somewhat hard to perform against {{SSB|Jigglypuff}} due to the timing having to be more precise, as Jigglypuff has a very large shield, though it is definitely easier than against Samus or Pikachu.
*It is easiest to do against {{SSB|Donkey Kong}} due to his slow and poor OoS options, followed by {{SSB|Link}}, {{SSB|Yoshi}}, and {{SSB|Captain Falcon}} for similar reasons.


Certain characters cannot perform this technique and must use other setups instead.
Level 8-9 [[AI|computer opponents]] occasionally use this technique as well, more often with Mario and Pikachu.
*{{SSB|Fox}} and Captain Falcon have potential to use this technique, as well as the characters who can perform it properly. However, this is not considered true shield pressure - rather, it is a [[mindgame]], as a grab cannot be performed immediately after the jab, meaning the user must [[read]] the opponent in order to land the grab. It is a common technique used against Falcon (particularly in Falcon dittos) and Donkey Kong, Link, and Yoshi, for reasons mentioned above, though it is impossible for Fox and Falcon to use the technique against Pikachu and Samus, as explained above.
 
*The same idea applies to Jigglypuff, {{SSB|Luigi}}, {{SSB|Kirby}}, and {{SSB|Ness}}, but it is much less common due to their slow jabs and movement speed.
This technique is highly useful in [[competitive play]], and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.
*Link has enough shield pressure to easily use this technique, but his grab is too slow.
*DK cannot use this technique due to his jab being so slow (slowest in the game).
*Yoshi and Samus cannot perform this technique efficiently at all as they have incredibly slow grabs and bad jabs. This is commonly noted as one of the other main reasons why Yoshi is at the top of low tier and why Samus is stuck at the bottom of the tier list.


[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Advanced Techniques]]
[[Category:Advanced techniques]]
[[Category:Pikachu]]
[[Category:Pikachu]]
[[Category:Pikachu (SSB)]]
[[Category:Mario]]
[[Category:Mario]]
[[Category:Mario (SSB)]]
[[Category:Luigi]]
[[Category:Luigi (SSB)]]
[[Category:Ness]]
[[Category:Ness (SSB)]]

Latest revision as of 10:06, July 25, 2021

Pikachu performing a jab grab on Captain Falcon in SSB64.
Pikachu performing a jab grab on Captain Falcon. Captain Falcon can be seen obtaining an extra 2% damage before he is grabbed.

The jab grab is an advanced technique in Smash 64 where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab).

Applications[edit]

While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes Mario, Luigi, Pikachu and Ness). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional hitlag inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield pressure. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).

Level 8-9 computer opponents occasionally use this technique as well, more often with Mario and Pikachu.

This technique is highly useful in competitive play, and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.