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Jab grab: Difference between revisions

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{{cleanup|section titles too long and seem too tangent-y, article might be better as part of [[jab cancel]]}}
[[File:SSB64 Pikachu Jab Grab.gif|thumb|{{SSB|Pikachu}} performing a jab grab on {{SSB|Captain Falcon}}. Captain Falcon can be seen obtaining an extra 2% damage before he is grabbed.]]
'''Jab Grab''' (abbreviated "'''JG'''") is a character-specific [[:Category:Techniques|technique]] performed by [[Pikachu (SSB)|Pikachu]], [[Mario (SSB)|Mario]], and [[Fox (SSB)|Fox]] (see Notes), done by abusing the shield stun of a jab. It is performed by [[jab]]bing, directly hitting down to prevent a second jab, and then either grabbing or dash-grabbing instantly afterwards. The [[jab cancel]] must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. It is a simple form of shield pressure. Mario is the easiest to do this technique with followed by Fox and then Pikachu. Interestingly, Level 8-9 computers occasionally use this technique as well, especially Mario. This technique is highly useful in competitive play and it is one of the main reasons why certain characters are in certain tier lists as not having this technique highly limits shield pressuring.
The '''jab grab''' is an advanced [[technique]] in ''[[Smash 64]]'' where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab).  


===How other characters' out-of-shield options affect the usefulness of this technique===
==Applications==
*This technique has to be inputted with perfect timing against Pikachu or Pikachu can [[up special]] out of this technique otherwise due to invincibility frames.
While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes {{SSB|Mario}}, {{SSB|Luigi}}, {{SSB|Pikachu}} and {{SSB|Ness}}). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional [[hitlag]] inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield [[pressure]]. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).
*Similar to Pikachu, it is also quite hard to do this technique vs. Samus as Samus can also use up special out of shield very quickly.
*It is somewhat hard vs. Jigglypuff due to the smaller shield as the dash timing has to be more precise though it is definitely easier than vs. Samus or Pikachu.
*It is the easiest to do vs Donkey Kong due to his slow [[OoS]] options followed by Link, Yoshi, and Captain Falcon for similar reasons.


===Why certain characters cannot use this technique and how they set up grabs instead===
Level 8-9 [[AI|computer opponents]] occasionally use this technique as well, more often with Mario and Pikachu.
*[[Captain Falcon (SSB)|Captain Falcon]] has potential to use this technique as well due to a slower jab cancel and less shield stun but it is not true shield pressure but rather a [[mindgame]]. It is a common technique in Falcon dittos however and vs. [[Donkey Kong (SSB)|DK]]/[[Link (SSB)|Link]] users for the reasons listed above. It is impossible vs a Pikachu or [[Samus (SSB)|Samus]] however for the reasons listed above. Captain Falcon sets up grabs otherwise with aerials, commonly with [[back aerial]], [[down aerial]], and [[neutral aerial]].
 
*The same idea applies to [[Jigglypuff (SSB)|Jigglypuff]], [[Luigi (SSB)|Luigi]], [[Kirby (SSB)|Kirby]], and [[Ness (SSB)|Ness]], but it is much less common due to their slow jabs and movement speed. These characters set up [[grab]]s instead with [[DJC]] aerial (Ness,) neutral aerial (Jigglypuff/Kirby) and down air (all four.)
This technique is highly useful in [[competitive play]], and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.
*Link has easily enough shield pressure to use this technique but the grab is too slow. Instead, Link users set up grabs using aerials; especially forward aerial and dair; or bombs/boomerangs.
*Oppositely, DK has the best and quickest grab in the game but cannot use this technique due to having the slowest jab in the game. DK instead sets up grabs with [[Ground pound]], down air, neutral air, back air, and with Grab-releases.
*[[Yoshi (SSB)|Yoshi]] and Samus cannot do this technique efficiently at all as they have incredibly slow grabs and bad jabs. This is commonly noted as one of the other main reasons why Yoshi is at the top of Low Tier and why Samus is stuck at the Bottom of the tier list. Instead, Yoshi can setup grabs with [[DJC]]s while Samus can set up grabs with fully charged [[Charge Shot]]s.


====Notes====
*Due to a glitchy grab-box, Fox occasionally has difficulty using this technique.
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Advanced techniques]]
[[Category:Pikachu]]
[[Category:Pikachu (SSB)]]
[[Category:Mario]]
[[Category:Mario (SSB)]]
[[Category:Luigi]]
[[Category:Luigi (SSB)]]
[[Category:Ness]]
[[Category:Ness (SSB)]]

Latest revision as of 10:06, July 25, 2021

Pikachu performing a jab grab on Captain Falcon in SSB64.
Pikachu performing a jab grab on Captain Falcon. Captain Falcon can be seen obtaining an extra 2% damage before he is grabbed.

The jab grab is an advanced technique in Smash 64 where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab).

Applications[edit]

While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes Mario, Luigi, Pikachu and Ness). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional hitlag inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield pressure. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).

Level 8-9 computer opponents occasionally use this technique as well, more often with Mario and Pikachu.

This technique is highly useful in competitive play, and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.