SSBU Icon.png

Instant double jump: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{image|GIFs of both types of Instant Double Jump}}
{{ImageUnavailable|GIFs of both types of Instant Double Jump}}
'''Instant Double Jump''' is an advanced technique in ''[[Super Smash Bros. Ultimate]]'' that involves the use of a [[double jump]] as close to the ground as possible.
'''Instant Double Jump''' is an advanced technique in ''[[Super Smash Bros. Ultimate]]'' that involves the use of a [[double jump]] as close to the ground as possible.



Revision as of 17:31, February 13, 2021

ImageNeeded.png This article is in need of additional images, but the images it needs may not exist.
The editor who added this tag suggests: GIFs of both types of Instant Double Jump
If you find a good image for this article, upload it here.

Instant Double Jump is an advanced technique in Super Smash Bros. Ultimate that involves the use of a double jump as close to the ground as possible.

How to Perform

There are two types of Instant Double Jump:

Perfect Instant Double Jump

Perfect Instant Double Jump, or Buffered Instant Double Jump is performed by jumping, releasing the jump button, then double-jumping, all within 4 frames of each other. An aerial attack can be used at any point during these four frames.

Delayed Instant Double Jump

Delayed Instant Double Jump, also known as Active Hop or Auto-Cancel Hop is performed by double-jumping immediately after another jump (typically a short hop). In this case, aerial attacks can be used after the double jump.

Applications

  • Allows for rising aerials that hit at ground level without suffering from the short-hop damage penalty
  • Allows for attacks at heights that a regular short hop or full hop on their own may not reach, allowing for extended combos
  • Makes some aerial follow-ups with strict timings easier
  • Potential for more options on landing than a regular full hop
  • More autocancel options
  • Consistent late hits on aerials
  • Momentum shifts

Videos