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Incineroar (SSBU)/Side special

Hitbox visualization for Incineroar's Alolan Whip
Hitbox visualization showing Incineroar's side special, Alolan Whip, when grounded.
Hitbox visualization showing Incineroar's side special, Alolan Whip, when aerial.
Hitbox visualization for Incineroar's Alolan Whip failure
Hitbox visualization showing Incineroar's side special, Alolan Whip, when failing.
Hitbox visualization for Incineroar's early Alolan Whip
Hitbox visualization showing Incineroar's side special, Alolan Whip, when early.
Hitbox visualization for Incineroar's Alolan Whip success
Hitbox visualization showing Incineroar's side special, Alolan Whip, when successful.

OverviewEdit

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Update historyEdit

  8.0.0

  •   The move has faster startup (frame 18 → 16), with its total duration reduced as well (FAF 60 → 58).
  •   The lariat attack has more knockback scaling on both grabbed opponents (440 → 454) and bystanders (38 → 40).

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early Windbox
0 0 0 0.0% 0   Forward 0 100 30   5.0 top 0.0 5.0 2.0 to 5.0 0.0× 0.0× 0%               None   Fighter Only All            
Late Windbox
0 0 0 0.0% 0   Forward 0 100 30   5.0 top 0.0 5.0 2.0 to 5.0 0.0× 0.0× 0%               None   Fighter, Enemy, Boss All            
ID Radius Bone Offset G A
0 4.0 top 0.0 8.0 2.0 to 8.0    
1 1.5 top 0.0 8.0 2.0 to 10.5    

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early windbox
0 0 0 0.0% 0   Forward 0 100 30   5.0 top 0.0 7.0 2.0 to 5.0 0.0× 0.0× 0%               None   Fighter Only All            
Late Windbox
0 0 0 0.0% 0   Forward 0 100 30   5.0 top 0.0 7.0 2.0 to 5.0 0.0× 0.0× 0%               None   Fighter, Enemy, Boss All            
ID Radius Bone Offset G A
0 4.0 top 0.0 8.0 2.0 to 8.0    
1 2.5 top 0.0 8.0 2.0 to 9.5    

FailureEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 1.0   Standard 0 100 70   7.0 top 0.0 10.0 -5.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 0.0%   Backward 30 50 0 0.0×       None

EarlyEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 1.0   Backward 128 34 0   6.0 top 0.0 6.0 0.0 0.4× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 0.0%   Backward 70 280 0 0.0×       None

LariatEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 20.0% 2.0   Backward 88 40 0   7.0 arml 0.0 0.0 0.0 1.4× 1.0× 0%               Heavy   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 0.0%   Backward 20 454 0 0.0×       None

TimingEdit

GrabEdit

Windbox (early, late) 13, 14-15
Grab 16-32
Interruptible 58
Animation length 109
                                                                                                                                                                                                                         

FailureEdit

Heavy Armor 1-3
Hitbox 1-2
Throw 6
Interruptible 33
Animation length 65
                                                                                                                                 
                                                                                                                                 

EarlyEdit

Heavy Armor 1-42
Hitbox 8-17
Throw 16
Interruptible 43
Animation length 75
                                                                                                                                                     
                                                                                                                                                     

LariatEdit

Heavy Armor 1-57
Hitbox 9-19
Throw 14
Interruptible 48
Animation length 91
                                                                                                                                                                                     
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Flinchless hitbox
 
Armour
 
Grab
  
Throw point
 
Interruptible