Super Smash Bros. Ultimate

Incineroar (SSBU)/Down special

Hitbox visualization showing Incineroar's down special, Revenge.
Hitbox visualization showing Incineroar's down special, Revenge, when countering an attack.

OverviewEdit

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Update historyEdit

  6.0.0

  •   Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
  •   The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.

  8.0.0

  •   The move has less ending lag if it misses (FAF 54 → 50).
  •   It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.4% 0   Standard 40 100 40   10.0 top 0.0 11.0 -1.0 1.0× 0.0× 0%               Burn   All All            
1 0 0 2.4% 0   Standard 38 100 38   20.0 top 0.0 11.0 -1.0 1.0× 0.0× 0%               Burn   All All            

TimingEdit

CounterEdit

Counter 3-27
Interruptible 50
Animation length 85
                                                                                                                                                                         

HitEdit

Intangible 1-14
Hitboxes 8-9
Interruptible 26
Animation length 67
                                                                                                                                     
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible