Hitbox visualization showing Popo's up smash.
Hitbox visualization showing Nana's up smash.
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OverviewEdit

HitboxesEdit

LeaderEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Standard 50 105 0   3.0 havel -0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 50 105 0   3.0 havel -0.8 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 11.0% 0   Standard 50 105 0   4.0 havel -0.8 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 9.0% 0   Standard 50 105 0   3.0 top 0.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            

PartnerEdit

The hitboxes with a "top" bone have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.25% 0   Standard 50 126 0   3.0 top 3.0 or -3.0 12.0 4.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.25% 0   Standard 50 126 0   3.0 top 3.0 or -3.0 10.0 5.5 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.25% 0   Standard 50 126 0   4.0 top 2.0 or -2.0 7.0 8.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 6.75% 0   Standard 50 126 0   3.0 top 3.0 or -3.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 8.25% 0   Standard 50 126 0   3.0 havel 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.25% 0   Standard 50 126 0   3.0 havel 0.8 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.25% 0   Standard 50 126 0   4.0 havel 0.8 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 6.75% 0   Standard 50 126 0   3.0 top 3.0 or -3.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 8.25% 0   Standard 50 126 0   3.0 havel 3.8 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.25% 0   Standard 50 126 0   3.0 havel 3.8 4.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.25% 0   Standard 50 126 0   4.0 havel 2.8 8.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 6.75% 0   Standard 50 126 0   3.0 top 3.0 or -3.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 8.25% 0   Standard 50 126 0   3.0 havel 4.8 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.25% 0   Standard 50 126 0   3.0 havel 4.8 4.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.25% 0   Standard 50 126 0   4.0 havel 3.8 8.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 6.75% 0   Standard 50 126 0   3.0 top 3.0 or -3.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 7-8
Leader 12-17
Partner (early, mid, late, latest) 12, 13-14, 15, 16-17
Interruptible 50
Animation length 61
Leader                                                                                                                         
Partner                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible