Grenade Launch: Difference between revisions
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'''Grenade Launch''' is one of three [[neutral special move]]s for the {{SSB4|Mii Gunner}}. When used, the Gunner fires a smoking grenade in an arcing trajectory that explodes upon contact with an enemy or after its fuse runs out, but will merely bounce if it hits the ground. Charging the move will make the grenade fly farther, with max charge being able to clear two-thirds of [[Final Destination]], but won't increase | '''Grenade Launch''' is one of three [[neutral special move]]s for the {{SSB4|Mii Gunner}}. When used, the Gunner fires a smoking grenade in an arcing trajectory that explodes upon contact with an enemy or after its fuse runs out, but will merely bounce if it hits the ground. Charging the move will make the grenade fly farther, with max charge being able to clear two-thirds of [[Final Destination]], but won't increase its power. | ||
Regardless, the grenade explodes multiple times, trapping opponents within it for a moment. An easy tactic is to hit opponents that are too close with an uncharged Grenade Launch, then fire a [[Flame Pillar]] at them. Grenades are also a good tool for [[edgeguarding]], or simply spacing as the they can cover both land and air. | Regardless, the grenade explodes multiple times, trapping opponents within it for a moment. An easy tactic is to hit opponents that are too close with an uncharged Grenade Launch, then fire a [[Flame Pillar]] at them. Grenades are also a good tool for [[edgeguarding]], or simply spacing as the they can cover both land and air. |
Revision as of 04:54, May 5, 2015
Grenade Launch | |
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File:GrenadeLaunch.gif The Gunner using a fully charged Grenade Launch. | |
User | Mii Gunner |
Universe | Super Smash Bros. |
Grenade Launch is one of three neutral special moves for the Mii Gunner. When used, the Gunner fires a smoking grenade in an arcing trajectory that explodes upon contact with an enemy or after its fuse runs out, but will merely bounce if it hits the ground. Charging the move will make the grenade fly farther, with max charge being able to clear two-thirds of Final Destination, but won't increase its power.
Regardless, the grenade explodes multiple times, trapping opponents within it for a moment. An easy tactic is to hit opponents that are too close with an uncharged Grenade Launch, then fire a Flame Pillar at them. Grenades are also a good tool for edgeguarding, or simply spacing as the they can cover both land and air.
Oddly, one can switch directions with this moving while charging, but with no animation and a brief delay. This can be useful for mindgames, reversing momentum in midair, or if someone is behind the Gunner.