Giant Punch: Difference between revisions

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[[Image:Giant.jpg|right|thumb]]
[[Image:Giant.jpg|right|thumb]]
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air.
{{Donkey Kong Special Moves}}
{{Donkey Kong Special Moves}}



Revision as of 19:23, May 31, 2008

Giant Punch is Donkey Kong's Neutral B attack. It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.

In Melee and Brawl, this move puts Donkey Kong into a helpless state if used in mid-air. Template:Donkey Kong Special Moves