Fire Flower: Difference between revisions

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*When using the Fire Flower, you cannot move or jump.
*When using the Fire Flower, you cannot move or jump.
*Throwing the Fire Flower will set anyone it hits on fire with little [[knockback]].
*Throwing the Fire Flower will set anyone it hits on fire with little [[knockback]].
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[deflector]], [[Zelda]]'s Nayru's Love, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion (forward+b), but dosnt hurt the opponent. The flames can also be absorbed in [[Ness]]'s PSI Magnet.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[reflector]], [[Zelda]]'s Nayru's Love, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion (forward+b), but dosnt hurt the opponent. The flames can also be absorbed in [[Ness]]'s PSI Magnet.


[[Category:Items (SSB)]] [[Category:Items (SSBM)]]
[[Category:Items (SSB)]] [[Category:Items (SSBM)]]

Revision as of 15:00, December 21, 2006

Fire Flower.

When holding a Fire Flower, hitting A will make the flower start spewing fire in the direction you're facing.

  • It can do up to 44% damage combined.
  • By throwing and dropping it, it can do between 4-12% damage.
  • The Fire Flower will last a combined 7 seconds.
  • When using the Fire Flower, you cannot move or jump.
  • Throwing the Fire Flower will set anyone it hits on fire with little knockback.
  • The shots can be reflected by Fox/Falco's reflector, Zelda's Nayru's Love, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion (forward+b), but dosnt hurt the opponent. The flames can also be absorbed in Ness's PSI Magnet.