Fast fall: Difference between revisions

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The '''Fastfall''' is an advanced technique in [[Super Smash Bros. Melee]]. This can be described as dropping quicker to better position yourself to the field of battle. The Fastfall is performed by pressing down on the control stick once you have reached the peak of your jump. When used in conjunction with the [[Shorthop]], the jump is made even shorter.
'''Fast falling''' is the act of falling quicker than usual in mid-air. It is performed by pressing down while falling.  The character will continue to fast fall until he/she/it lands on a surface or takes a hit.
[[Category:Techniques]]
 
Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]].  It is a part of [[short hop fast fall l-cancel|shffl'ing]] and is considered an advanced technique.
 
Most characters move quicker when fast falling than when falling normally; however, [[Young Link]] is an exception this principle.  His [[falling speed]] and fast falling speed are the same, and fast falling only causes Young Link to reach his top speed sooner.
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[[Category: Techniques (SSBM)]]
[[Category: Techniques (SSB)]]

Revision as of 17:01, March 13, 2008

Fast falling is the act of falling quicker than usual in mid-air. It is performed by pressing down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit.

Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of shffl'ing and is considered an advanced technique.

Most characters move quicker when fast falling than when falling normally; however, Young Link is an exception this principle. His falling speed and fast falling speed are the same, and fast falling only causes Young Link to reach his top speed sooner.

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