Fast fall: Difference between revisions

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The '''Fastfall''' is an advanced technique in [[Super Smash Bros. Melee]]. This can be described as dropping quicker to better position yourself to the field of battle. The Fastfall is performed by pressing down on the control stick once you have reached the peak of your jump. When used in conjunction with the [[Shorthop]], the jump is made even shorter.
'''Fastfalling''' is the act of falling quicker than usual in mid-air. It is performed by pressing down while falling.  The character will continue to fastfall until you land on a surface or take a hit.
[[Category:Techniques]]
 
Fastfalling is a technique commonly used to speed up a character's game, especially after a [[short hop]].  It is a part of [[short hop fast fall l-cancel|shffl'ing]] and is considered an advanced technique.
 
Most characters move quicker when fastfalling than when falling normally; however, [[Young Link]] excepts this principle.  His [[falling speed]] and fastfalling speed are the same, and fastfalling only causes Young Link to reach his top speed sooner.
 
people also like to use this move on howard stern
 
[[Category: Techniques (SSBM)]]
[[Category: Techniques (SSB)]]

Revision as of 00:21, March 5, 2008

Fastfalling is the act of falling quicker than usual in mid-air. It is performed by pressing down while falling. The character will continue to fastfall until you land on a surface or take a hit.

Fastfalling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of shffl'ing and is considered an advanced technique.

Most characters move quicker when fastfalling than when falling normally; however, Young Link excepts this principle. His falling speed and fastfalling speed are the same, and fastfalling only causes Young Link to reach his top speed sooner.

people also like to use this move on howard stern