Fast fall: Difference between revisions
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Fastfalling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[short hop fast fall l-cancel|shffl'ing]] and is considered an advanced technique. | Fastfalling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[short hop fast fall l-cancel|shffl'ing]] and is considered an advanced technique. | ||
Most characters move more quickly when fastfalling than when falling normally; however, [[Young Link]] excepts this principle. His [[falling speed]] and fastfalling speed are the same, and fastfalling only causes Young Link to reach his top speed | Most characters move more quickly when fastfalling than when falling normally; however, [[Young Link]] excepts this principle. His [[falling speed]] and fastfalling speed are the same, and fastfalling only causes Young Link to reach his top speed sooner. | ||
[[Category: Techniques (SSBM)]] | [[Category: Techniques (SSBM)]] |
Revision as of 21:48, December 19, 2006
Fastfalling is the act of falling more quickly than usual in mid-air. It is performed by pressing down while falling. The character will continue to fastfall until you land on a surface or take a hit.
Fastfalling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of shffl'ing and is considered an advanced technique.
Most characters move more quickly when fastfalling than when falling normally; however, Young Link excepts this principle. His falling speed and fastfalling speed are the same, and fastfalling only causes Young Link to reach his top speed sooner.