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Hitbox visualization showing Falco's back throw.

OverviewEdit

Throw and Hitbox DataEdit

The throw uses different data if Falco is tiny (more specifically, if he is at 0.5× of his size or less).

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw (standard)
Throw 0 6.0%   Forward 70 50 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None
Throw (tiny size)
Throw 0 6.0%   Forward 40 40 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Laser
0 0 0 3.0% 0   Speed-based 60 80 0   9.6 top 0.0 0.0 4.0 0.25× 1.0× 0%               Falco Blaster   All All            
1 0 0 3.0% 0   Speed-based 60 80 0   9.6 top 0.0 0.0 8.0 0.25× 1.0× 0%               Falco Blaster   All All            

TimingEdit

Invincibility 1-9
Turnaround 9
Throw release 9
Laser 18-44
Interruptible 42
Animation length 59
                                                                                                                     
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
State change
  
Prop event
  
Throw point
 
Interruptible