SSBM Icon.png

Falco (SSBM)/Neutral special

From SmashWiki, the Super Smash Bros. wiki
< Falco (SSBM)
Revision as of 10:57, July 21, 2013 by Scr7 (talk | contribs) (→‎Overview: Added some basic data)
Jump to navigationJump to search

Overview

The hitbox of Falco's Blaster on the ground in Melee.
The hitbox of Falco's Blaster, used on the ground.
The hitbox of Falco's Blaster in the air in Melee.
The hitbox of Falco's Blaster, used in the air.

Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch like Fox's blaster in the original Smash Bros. Each laser does 3% before stale-move negation sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Attack data

Grounded

  • Total number of frames: 57
  • Laser comes out: 23
  • Repeated shots available every: 24 frames

Aerial

  • Total number of frames: 42
  • Laser comes out: 13
  • Repeated shots available every: 16 frames
  • Autocancel: Upon landing

Universal

  • Total number of frames laser lasts for: 99
  • Fastfall available: any time

Related Moves