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Falco (SSBM)/Neutral special

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Overview

The hitbox of Falco's Blaster on the ground in Melee.
The hitbox of Falco's Blaster, used on the ground.
The hitbox of Falco's Blaster in the air in Melee.
The hitbox of Falco's Blaster, used in the air.

Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch like Fox's blaster in the original Smash Bros. Each laser does 3% before stale-move negation sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.


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Related Moves