Hitbox visualization showing Falco's up throw.

OverviewEdit

Throws the opponent upwards then fires a laser. The throw can be DI'd to the point where the laser is unable to hit, thus reducing damage and kill power. At lower percents, it always combos into the laser, and is usually used as a combo throw, comboing into up aerials for the most part. At higher percents without DI, the throw can kill opponents, or lead into up aerial as a 50/50 setup.

Throw and Hitbox DataEdit

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 60 100 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

LaserEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 4% 0   Forwards 60 80 0 9.6 0 0 0 4.0 1.0x 0.25x 0%               Falco Blaster   63              

TimingEdit

Invincibility 1-18
Throw Release 7
Laser 21
Interruptible 39
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point