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Falco (SSB4)/Down aerial

< Falco (SSB4)
Revision as of 15:33, February 20, 2016 by Penro (talk | contribs) (Sound a little better.)

Overview

Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong meteor smash on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from teching.

This move has a few interesting properties. As a carryover from Melee, it is one of the few meteor smashes that sends opponents diagonally downwards, making it more difficult for them to reach the stage. It also benefits a great amount from frame cancelling due to its high hitlag, which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also jab reset any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an approach, due to its slow startup and high landing lag. It is most commonly used in edgeguarding or as a folow-up after a down throw.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0   10 80 0 4.2 5 3.5 0.0 -1.0 1.0x 2.0x 0%               Kick  
1 0 13% 0   10 80 0 4.2 5 3.5 0.0 -1.0 1.0x 2.0x 0%               Kick  
Late hit
0 0 8% 0   20 90 0 5.3 5 3.5 0.0 -1.0 1.0x 1.0x 0%               Kick  

Timing

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Attack

Initial autocancel 1-3
Clean hit 16-19
Late hit 20-30
Ending autocancel 38
Interruptible 52
Animation length ?
                                                                                                       
                                                                                                       

Landing lag

Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible