Dragon King: The Fighting Game: Difference between revisions
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==External links== | ==External links== | ||
*[http://www.unseen64.net/2008/04/04/kakuto-geemu-ryuoh-super-smash-bros-64-proto/ | *[http://www.unseen64.net/2008/04/04/kakuto-geemu-ryuoh-super-smash-bros-64-proto/ Interview with Nintendo President Satoru Iwata and Masahiro Sakurai about Dragon King.] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Super Smash Bros.|*]] | [[Category:Super Smash Bros.|*]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |
Revision as of 05:29, September 9, 2011
- For the video game this became, see Super Smash Bros..
Dragon King: The Fighting Game | |
---|---|
Developer(s) | HAL Laboratory, Inc. |
Publisher(s) | Nintendo |
Designer(s) | Masahiro Sakurai |
Released | Unreleased (later became Super Smash Bros.) |
Mode(s) | Multiplayer (2-4) |
Ratings | N/A |
Platform(s) | Planned for Super Nintendo Entertainment System; moved to Nintendo 64 |
Media | 128 megabit cartridge |
Dragon King: The Fighting Game, known in Japan as Kakuto-Gemu Ryuo was a unreleased (and unfinished) low budget 3-D fighting game, and was the first in a planned series of fighting games. The game was originally planned for the SNES using the Super FX Chip, but was later moved to the Nintendo 64, where it was to make unique use of the joystick on the controller. After deciding to use Nintendo characters to give it a more proper atmosphere on the N64, the game became Super Smash Bros., which became a huge success and spawned two even more successful sequels, with a new one currently in the works.
Trivia
- In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's Yamanashi headquarters.