OverviewEdit
Donkey Kong uses a single arm to grab the opponent. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 8 at earliest. His pivot grab in particularly has excellent range, giving him the ability to catch landings effectively, and combined with Cargo up throw for combos and back throw for killing, Donkey Kong's grab cements itself as a prime part of his gameplay.
Grabbox DataEdit
Standing GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 5.8 | 0 | 0.0 | 7.0 | 4.0 | 0.0 | 7.0 | 13.7 |
Dash GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 4.6 | 0 | 0.0 | 7.0 | 4.0 | 0.0 | 7.0 | 17.0 |
Pivot GrabEdit
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 5.8 | 0 | 0.0 | 7.0 | -4.0 | 0.0 | 7.0 | -24.5 |
TimingEdit
Standing grabEdit
Grab | 8-9 |
---|---|
Interruptible | 31 |
Animation length | 44 |
Dash grabEdit
Grab | 10-11 |
---|---|
Interruptible | 39 |
Animation length | 54 |
Pivot grabEdit
Grab | 11-12 |
---|---|
Interruptible | 37 |
Animation length | 54 |
Lag time |
Grab |
Interruptible |
|