Hitbox visualization of Donkey Kong's grab.
Hitbox visualization of Donkey Kong's dash grab.
Hitbox visualization of Donkey Kong's pivot grab.

OverviewEdit

Donkey Kong uses a single arm to grab the opponent. His grab has great range for a non-tether grab, although it is on the slower side, coming out at frame 8 at earliest. His pivot grab in particularly has excellent range, giving him the ability to catch landings effectively, and combined with Cargo up throw for combos and back throw for killing, Donkey Kong's grab cements itself as a prime part of his gameplay.

Grabbox DataEdit

Standing GrabEdit

ID Radius Bone Offset Stretch G A
0 5.8 0 0.0 7.0 4.0 0.0 7.0 13.7    

Dash GrabEdit

ID Radius Bone Offset Stretch G A
0 4.6 0 0.0 7.0 4.0 0.0 7.0 17.0    

Pivot GrabEdit

ID Radius Bone Offset Stretch G A
0 5.8 0 0.0 7.0 -4.0 0.0 7.0 -24.5    

TimingEdit

Standing grabEdit

Grab 8-9
Interruptible 31
Animation length 44
                                                                                       

Dash grabEdit

Grab 10-11
Interruptible 39
Animation length 54
                                                                                                           

Pivot grabEdit

Grab 11-12
Interruptible 37
Animation length 54
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible