Counterpick: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Reverted 208.107.118.239: please provide references, like a relevant thread on SmashBoards - at the moment this just looks like opinion)
Line 5: Line 5:
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick [[Mute City]] when playing against [[Falco (SSBM)|Falco]], as most of the time the stage presents unfavourable conditions for Falco's recovery. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's Stupid Rule]].
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick [[Mute City]] when playing against [[Falco (SSBM)|Falco]], as most of the time the stage presents unfavourable conditions for Falco's recovery. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's Stupid Rule]].


'''Brawl Stage Counterpicks'''
'''Bowser'''
Best: Norfair, Battlefield, Castle Siege
Worst: Jungle Japes, Brinstar
'''Captain Falcon'''
Best: Battlefield, Pokemon Stadium 1, Norfair
Worst: Final Destination, Smashville, Jungle Japes
'''Charizard'''
Best:  Halberd, Pokemon Stadium 1, Castle Siege
Worst: Battlefield, Norfair, Final Destination
'''Diddy Kong'''
Best: Final Destination, Battlefield, Smashville
Worst: Norfair, Brinstar, Rainbow Cruise
'''Donkey Kong'''
Best: Brinstar, Jungle Japes
Worst: Frigate Orpheon, Rainbow Cruise
'''Falco'''
Best: Jungle Japes, Final Destination
Worst: Norfair, Rainbow Cruise, Luigi's Mansion
'''Fox'''
Best: Smashville, Final Destination
Worst: Delfino Plaza, Lylat Cruise, Luigi's Mansion
'''Game & Watch'''
Best: Rainbow Cruise, Green Greens
Worst: Final Destination, Yoshi's Island (Brawl), Luigi's Mansion
'''Ganondorf'''
Best: Pirate Ship, Norfair, Brinstar
Worst: Rainbow Cruise, Port Town Aero Drive
'''
Ice Climbers'''
Best: Final Destination, Smashville, Pictochat
Worst: Rainbow Cruise
'''Ike'''
Best: Green Greens, Pirate Ship
Worst: Jungle Japes, Frigate Orpheon, Luigi's Mansion
'''Ivysaur'''
Best: Green Greens, Norfair
Worst: Rainbow Cruise, Frigate Orpheon, Port Town Aero Drive
'''Jigglypuff'''
Best: Jungle Japes, Frigate Orpheon, Smashville
Worst: Battlefield
'''King Dedede'''
Best: Green Greens, Pokemon Stadium 1, Delfino Plaza
Worst: Jungle Japes, Brinstar, Norfair
'''Kirby'''
Best: Jungle Japes, Rainbow Cruise, Pokemon Stadium 1
Worst: Pirate Ship, Yoshi's Island (Melee)
'''Link'''
Best: Rainbow Cruise, Norfair, Smashville
Worst: Frigate Orpheon, Jungle Japes
'''Lucario'''
Best: Luigi's Mansion, Jungle Japes, Frigate Orpheon
Worst: Green Greens, Rainbow Cruise
'''Lucas'''
Best: Norfair, Brinstar, Luigi's Mansion
Worst: Lylat Cruise, Yoshi's Island
'''Luigi'''
Best: Brinstar, Norfair, Frigate Orpheon
Worst: Final Destination, Jungle Japes
'''Mario'''
Best: Yoshi's Island, Smashville, Battlefield
Worst: Jungle Japes, Pirate Ship
'''Marth'''
Best: Battlefield, Delfino Plaza
Worst: Brinstar, Jungle Japes
'''Meta Knight'''
Best: Luigi's Mansion, Rainbow Cruise, Delfino Plaza
Worst: Yoshi's Island (Melee), Green Greens, Final Destination
'''Ness'''
Best: Delfino Plaza, Brinstar, Pirate Ship
Worst: Yoshi's Island, Yoshi's Island (Melee)
'''Olimar'''
Best: Luigi's Mansion, Norfair
Worst: Rainbow Cruise, Jungle Japes, Frigate Orpheon
'''Peach'''
Best: Jungle Japes, Luigi's Mansion, Brinstar
Worst:
'''Pikachu'''
Best: Norfair, Final Destination
Worst: Luigi's Mansion
'''Pit'''
Best: Norfair, Lylat Cruise, Final Destination
Worst: Pokemon Stadium 1
'''R.O.B.'''
Best: Frigate Orpheon, Luigi's Mansion, Jungle Japes
Worst: Distant Planet, Norfair, Brinstar
'''Samus'''
Best: Battlefield, Final Destination
Worst: Jungle Japes, Yoshi's Island
'''Sheik'''
Best: Battlefield, Halberd
Worst: Jungle Japes
'''Snake'''
Best: Norfair, Halberd, Smashville
Worst: Jungle Japes, Rainbow Cruise
'''Sonic'''
Best: Rainbow Cruise, Yoshi's Island
Worst: Brinstar
'''Squirtle'''
Best: Delfino Plaza, Battlefield, Norfair
Worst: Jungle Japes, Pokemon Stadium 2, Pictochat
'''Toon Link'''
Best: Rainbow Cruise, Pirate Ship
Worst: Castle Siege, Luigi's Mansion
'''Wario'''
Best: Rainbow Cruise, Jungle Japes, Frigate Orpheon
Worst: Final Destination
'''Wolf'''
Best: Smashville, Yoshi's Island
Worst: Lylat Cruise
'''Yoshi'''
Best: Halberd, Final Destination, Rainbow Cruise
Worst: Jungle Japes, Green Greens, Frigate Orpheon
'''Zelda'''
Best: Smashville, Battlefield, Luigi's Mansion
Worst: Lylat Cruise, Delfino Plaza, Halberd
'''Zero Suit Samus'''
Best: Pokemon Stadium 1, Lylat Cruise, Battlefield,
Worst: Jungle Japes, Frigate Orpheon, Castle Siege
[[Category:Terms]]
[[Category:Terms]]

Revision as of 09:13, July 2, 2009

Counterpicking is the act of choosing a character or stage in order to have the advantage on your opponent in the next round.

Character counterpicks may be made after a lost match in a tournament ruleset. For example, after losing to a Jigglypuff player in Melee, a smasher might counterpick with Fox. Fox counters Jigglypuff because his up smash and up aerial are his best killers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character.

Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick Mute City when playing against Falco, as most of the time the stage presents unfavourable conditions for Falco's recovery. Or, a Marth player may counterpick Yoshi's Story, as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by Dave's Stupid Rule.