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Chrom (SSBU)/Up tilt

< Chrom (SSBU)
Revision as of 03:12, July 14, 2021 by Ultimate Toad (talk | contribs) (Shrinking image)
Hitbox visualization showing Chrom's up tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.45% 0   Standard 35 103 0   4.2 top 0.0 16.0 0.0 1.0× 1.0× 0%               Chrom Hit   All All            
1 0 0 10.45% 0   Standard 35 103 0   2.8 sword1 0.0 0.0 1.5 1.0× 1.0× 0%               Chrom Hit   All All            
2 0 0 10.45% 0   Standard 35 103 0   1.5 top 0.0 18.0 to 10.0 6.0 1.0× 1.0× 0%               Chrom Hit   All All            
3 0 0 10.45% 0   Standard 35 103 0   2.0 top 0.0 16.0 to 10.0 10.0 1.0× 1.0× 0%               Chrom Hit   All All            
Mid hit
0 0 0 10.45% 0   Standard 35 103 0   4.2 top 0.0 16.0 0.0 1.0× 1.0× 0%               Chrom Hit   All All            
1 0 0 10.45% 0   Standard 35 103 0   2.8 sword1 0.0 0.0 1.5 1.0× 1.0× 0%               Chrom Hit   All All            
2 0 0 10.45% 0   Standard 35 103 0   3.5 sword1 0.0 0.0 7.2 1.0× 1.0× 0%               Chrom Hit   All All            
Late hit
1 0 0 10.45% 0   Standard 35 103 0   2.8 sword1 0.0 0.0 1.5 1.0× 1.0× 0%               Chrom Hit   All All            
2 0 0 10.45% 0   Standard 35 103 0   3.5 sword1 0.0 0.0 7.2 1.0× 1.0× 0%               Chrom Hit   All All            

Timing

Hitboxes (early, mid, late) 6, 7-8, 9-11
Interruptible 39
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible