SSBU Icon.png

Chrom (SSBU)/Forward smash

Hitbox visualization for Chrom's Forward Smash
Hitbox visualization showing Chrom's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 18.0% 0   Forward 60 75 0   3.3 top 0.0 7.7 9.1 to 7.0 1.4× 1.0× 0%               Chrom Hit   All All            
1 0 0 18.0% 0   Forward 60 75 0   4.0 sword1 2.0 to 14.0 1.0 1.5 1.4× 1.0× 0%               Chrom Hit   All All            
2 0 0 18.0% 0   Forward 60 75 0   3.5 sword1 2.0 to 9.5 1.0 7.5 1.4× 1.0× 0%               Chrom Hit   All All            

TimingEdit

Charges between 6-7
Hitboxes 13-14
Interruptible 54
Animation length 73
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • Originally, Chrom's forward smash in Ultimate had different hitbox placements compared to Roy's, more closely matching the hitbox placements of SSB4 Roy's forward smash instead. The move was also active for one additional frame than Roy's counterpart, with identical ending lag otherwise. In an unknown update, the hitbox placements and frame data of Chrom's forward smash were altered to be fully identical to Roy's.