SSB4 Icon.png

Charizard (SSB4)/Neutral aerial

Hitbox visualization showing Charizard's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Somersaults to strike with its tail. Like forward tilt, its sweetspot is at the tip of Charizard's tail and has a flame effect. It has the second lowest amount of start-up lag out of Charizard's aerials, can auto-cancel with a short hop, and is tied with up aerial for having the lowest amount of landing lag out of Charizard's aerials. All of these traits make it a useful approach option. However, its average knockback growth makes it Charizard's most ineffective aerial in regard to KOing, as its sweetspot does not KO middleweights until 156% while near the left/right blast lines.

Update historyEdit

  1.0.6

  •   Startup lag/duration (frames 8-28 → 9-25).
  •   Hitbox sizes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u).
    •   However, these altered hitboxes give neutral aerial much more consistent range, with the sweetspot becoming drastically easier to land in particular.

  1.1.4

  •   Damage (10% → 12%). Its knockback scaling was mostly compensated (90 → 78).
  •   Landing lag (22 frames → 20).


HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   30 78 0 3.5 1006 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 9% 0   30 78 0 3.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   30 78 0 1.5 1005 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 9% 0   30 78 0 3.5 1003 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 9-25
Ending autocancel 31-
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible