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Charizard (SSB4)/Forward aerial

< Charizard (SSB4)
Revision as of 16:39, May 21, 2018 by Alex the weeb (talk | contribs) (all required data is present)
Hitbox visualization showing Charizard's forward aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 12% 0   35 92 0 4.6 16 7.5 0.0 0.5 1.0x 1.0x 0%               Slash  
1 0 12% 0   35 92 0 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 12% 0   35 92 0 3.0 15 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Clean hit
0 0 13% 0   32 97 0 4.8 16 7.5 0.0 0.5 1.0x 1.0x 0%               Slash  

Timing

Attack

Initial autocancel 1-4
Early hit 8-9
Clean hit 10-12
Ending autocancel 35-
Animation length 46
                                                                                           
                                                                                           

Landing lag

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel