Chain grab: Difference between revisions
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A '''chain grab''' (also '''chain throw''') refers to a series of [[grab]]s that cannot | A '''chain grab''' (also '''chain throw''') refers to a series of [[grab]]s and [[throw]]s that the victim cannot escape. Generally, a player [[throw]]s the opponent a specific direction (most commonly down or up), chases the enemy's [[directional influence]], and grabs the opponent while he is still in mid-air and before he can [[tech]]. [[Sheik]] and the [[Ice Climbers]] are examples of characters who rely heavily on chain grabs. | ||
== Controversy == | == Controversy == | ||
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* [[Ice Climbers]]: through [[desynching]], an Ice Climber player can acheive devastating chain grabs against a large portion of the [[SSBM]] cast. Popo alone can chain grab people at lower percentages. | * [[Ice Climbers]]: through [[desynching]], an Ice Climber player can acheive devastating chain grabs against a large portion of the [[SSBM]] cast. Popo alone can chain grab people at lower percentages. | ||
* [[Captain Falcon]]: is known for using his D-throw to chainthrow weighty, mid-fallspeed characters, and for his abilty to [[tech-chase]] fastfallers relentlessly. Captain Falcon can also use his U-throw to chaingrab mid weight characters with faster fall speeds and Fastfallers at some percents or techchase with the technique. | * [[Captain Falcon]]: is known for using his D-throw to chainthrow weighty, mid-fallspeed characters, and for his abilty to [[tech-chase]] fastfallers relentlessly. Captain Falcon can also use his U-throw to chaingrab mid weight characters with faster fall speeds and Fastfallers at some percents or techchase with the technique. | ||
* [[Peach]], [[Pikachu]], [[Pichu]], [[Fox]] and others: many characters can use chain grabs against the [[ | * [[Peach]], [[Pikachu]], [[Pichu]], [[Fox]] and others: many characters can use chain grabs against the [[Fast-faller]]s due to their high falling speeds. | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
Revision as of 13:33, September 16, 2006
A chain grab (also chain throw) refers to a series of grabs and throws that the victim cannot escape. Generally, a player throws the opponent a specific direction (most commonly down or up), chases the enemy's directional influence, and grabs the opponent while he is still in mid-air and before he can tech. Sheik and the Ice Climbers are examples of characters who rely heavily on chain grabs.
Controversy
Chain grabbing is a controversial technique within the community. Many players consider it an unsportsmanlike move because it can be inescapable when perfected by the grabber. However, tournament players generally see it as a valid technique which characters like Sheik, Marth, and the Ice Climbers need to overcome other deficiencies.
Examples
Characters with well-known chain grabs include:
- Sheik: can chain a lot of characters to medium percents.
- Marth: his up-throw can be used against Fox and Falco, while his forward-throw can be used against lighter characters like Peach and other Marths.
- Ice Climbers: through desynching, an Ice Climber player can acheive devastating chain grabs against a large portion of the SSBM cast. Popo alone can chain grab people at lower percentages.
- Captain Falcon: is known for using his D-throw to chainthrow weighty, mid-fallspeed characters, and for his abilty to tech-chase fastfallers relentlessly. Captain Falcon can also use his U-throw to chaingrab mid weight characters with faster fall speeds and Fastfallers at some percents or techchase with the technique.
- Peach, Pikachu, Pichu, Fox and others: many characters can use chain grabs against the Fast-fallers due to their high falling speeds.