Ceiling glitch: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (hm? it's actually his jab...) |
m (→Gallery) |
||
Line 11: | Line 11: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Ceiling Glitch Horizontal.gif|{{SSBM|Falco}} using his up smash, then immediately getting hit by {{SSBM|Fox}}'s back aerial. | File:Ceiling Glitch Horizontal.gif|{{SSBM|Falco}} using his up smash, then immediately getting hit by {{SSBM|Fox}}'s back aerial. | ||
Line 17: | Line 16: | ||
File:SSBM Thunder Hit Downward.gif | File:SSBM Thunder Hit Downward.gif | ||
</gallery> | </gallery> | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Glitches (SSBM)]] | [[Category:Glitches (SSBM)]] |
Revision as of 17:08, October 3, 2013
The ceiling glitch is a glitch in Super Smash Bros. Melee that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "stage spiked" downward.
How to perform
The ceiling glitch occurs when one performs a ground move, then another player immediately performs a move that cancels it out. The player who attacked first will be sent on the second attack's trajectory, but when they are knocked high enough, they will hit an invisible "ceiling" that causes them to plummet downwards.