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| Display title | Ceiling glitch |
| Default sort key | Ceiling glitch |
| Page length (in bytes) | 5,859 |
| Page ID | 38104 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 2 |
| Counted as a content page | Yes |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Page image |  |
| Edit | No extra protection (infinite) |
| Move | No extra protection (infinite) |
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| Page creator | Scr7 (talk | contribs) |
| Date of page creation | 15:57, September 10, 2013 |
| Latest editor | PragmaticOddies (talk | contribs) |
| Date of latest edit | 22:40, September 29, 2025 |
| Total number of edits | 47 |
| Recent number of edits (within past 90 days) | 1 |
| Recent number of distinct authors | 1 |
| Transcluded templates (9) | Templates used on this page:
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | The ceiling glitch is a glitch in Super Smash Bros. Melee that resets the victim's vertical knockback velocity to zero upon activation. Most commonly, this makes a character knocked upward appear to get hit by an invisible ceiling, seemingly being... |
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