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Captain Falcon (SSBU)/Final Smash

Hitbox visualization showing Captain Falcon's Final Smash, Blue Falcon.

OverviewEdit

 
Captain Falcon activating his Final Smash.

Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. Deals 40% if all hits connect. Compared to most Final Smashes, the Blue Falcon requires significantly more precision, as its small hitbox and tight timing can lead to Falcon accomplishing nothing should he miss the hit. Although it still possesses strong knockback, its more linear trajectory can offset foes who are at mid to low percents, causing them to DI and survive, which requires Falcon to rack up more damage beforehand to secure more reliable KOs or to perform it towards the blast zones.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Speed-based 0 100 200   16.0 top 0.0 12.0 13.0 0.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Speed-based 0 100 200   18.0 top 0.0 12.0 30.0 0.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Speed-based 0 100 200   16.0 top 0.0 12.0 45.0 0.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Blue Falcon hit
Final Smash 0 20.0%   Standard 90 80 1 0.0×       Kick
Final launch
Final Smash 0 10.0%   Standard 100 135 0 0.0×       None

TimingEdit

Hitboxes 28-30
Animation length 97
                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible