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Captain Falcon (SSBU)/Down smash

Hitbox visualization for Captain Falcon's down smash
Hitbox visualization showing Captain Falcon's down smash.

OverviewEdit

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Kicks forward and then backward. The back kick is more powerful than the front kick and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal range and somewhat low ending lag. The first kick deals 14% while the second kick deals 18%.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 14.0% 0   Standard 30 90 0   4.5 kneer 4.9 -0.9 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 30 90 0   4.2 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 14.0% 0   Standard 30 90 0   3.7 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 1 0 18.0% 0   Standard 20 84 0   4.5 kneer 4.9 -0.9 0.0 1.0× 1.0× 0%               Kick   All All            
1 1 0 18.0% 0   Standard 20 84 0   4.2 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 1 0 18.0% 0   Standard 20 84 0   3.7 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 11-12
Hit 1 19-20
Hit 2 29-30
Interruptible 49
Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible