Captain Falcon's up smash. 1/4 speed
Hitbox visualization showing Captain Falcon's up smash.

OverviewEdit

Performs a spinning double kick. A fast and powerful move, though is short ranged. The second hit sometimes has difficulty connecting, as with Ganondorf's. This is Captain Falcon's most powerful move damage-wise (when fully charged), as the second hit is usually the finisher. Can be used as a very committal anti-air, and has high combo potential against many characters, often leading into Knee or up-air. The first hit can always be ASDI'd downward to avoid being combo'd into the second hit, but due to this move's reasonably quick startup, it is unlikely that an opponent would react to it in neutral.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 8% 0   0 100 80 5.4684 4 0.0 -0.3906 0.0             Kick
1 0 8% 0   0 100 100 4.6872 1 0.0 7.812 8.9838             Kick
2 0 14% 0   30 105 0 3.906 14 5.859 0.0 0.0             Kick
3 0 14% 0   30 105 0 3.906 13 3.1248 0.0 0.0             Kick
Hit 2
0 0 13% 0   30 128 0 3.906 7 3.1248 0.0 0.0             Kick
1 0 13% 0   30 126 0 3.906 4 0.0 -3.906 0.0             Kick
2 0 12% 0   30 110 0 3.906 8 5.859 0.0 0.0             Kick

TimingEdit

Charges between 8-9
Hit 1 21-22
Hit 2 27-28
Interruptible 40
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible