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Byleth (SSBU)/Down aerial

Hitbox visualization showing Byleth's down aerial.
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OverviewEdit

Swings Aymr downward, with the ability to meteor smash opponents if the farthest hitbox connects. Otherwise, launches upwards diagonally. Unlike other "non-tipper" hitboxes commonly found in other sword characters, this diagonal hitbox is strong enough to launch the opponents into the top blastzone. This move can then serve as a follow-up to Byleth's up special, either to rack up damage at early percents, or to go for a kill. If the opponent's percentage is high enough, the downwards hitbox can also finish them off, since they will bounce high off of platforms and hazards.

Deals heavy damage, dealing 19%. Also does heavy shield damage and has long range. However, it is extremely slow to start, has a lot of ending lag, only autocancels from a double jump, and its landing lag is among the highest out of any conventional down aerial in the entire game.

Update HistoryEdit

  11.0.0

  •   Has increased knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.
  •   Has increased shield damage (6 → 9), allowing it to break shields more easily.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 19.0% 9.0   Standard 87 61 0   4.3 top 0.0 2.0 1.0 1.1× 1.0× 0%               Aymr Hit   All All            
1 0 0 19.0% 9.0   Standard 97 56 0   4.3 top 0.0 2.0 1.0 1.3× 1.0× 0%               Aymr Hit   All All            
4 0 0 19.0% 9.0   Standard 87 61 0   4.0 top 0.0 -3.0 1.0 1.1× 1.0× 0%               Aymr Hit   All All            
5 0 0 19.0% 9.0   Standard 97 56 0   4.0 top 0.0 -3.0 1.0 1.3× 1.0× 0%               Aymr Hit   All All            
2 0 0 19.0% 9.0   Standard 26 86 0   4.5 haver 0.0 13.5 2.0 1.5× 1.0× 0%               Aymr Hit   All All            
3 0 0 19.0% 9.0   Standard 97 78 0   4.5 haver 0.0 13.5 2.0 1.5× 1.0× 0%               Aymr Hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1
Hitboxes 22-24
Ending autocancel 52-
Interruptible 60
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       

Landing lagEdit

Interruptible 29
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible