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Bowser (SSB4)/Neutral special/Default

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Hitboxes

The whole attack repeats when input is held after 7 frames.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 0 1.2% 0   Standard 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0%               Burn   63              
Looping hit (flinchless)
0 0 0 1.2% 0   Standard 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0%               Burn   63