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Banjo & Kazooie (SSBU)/Up smash

Hitbox visualization for Banjo & Kazooie's up smash
Hitbox visualization showing Banjo & Kazooie's up smash.

OverviewEdit

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A grounded, vertically inverted version of Banjo-Tooie's Bill Drill. Hits multiple times and is powerful enough to KO at around 110%. It comes out decently fast (frame 9) and can act as a decent anti-air, though it has a very high ending lag and mediocre horizontal range. Generally a consistent followup after down throw at high percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 1.0% 0   Standard 0 100 110   4.0 top 0.0 3.0 6.0 to -6.0 1.0× 1.0× 0%               Punch   All All            
Multihits
0 0 2 1.5% 0   Standard 0 100 10   2.0 top 0.0 26.0 0.0 0.2× 0.4× 0%               Slash   All All            
1 0 2 1.5% 0   Standard 0 100 30   3.6 top 0.0 19.6 -1.4 to 1.4 0.2× 0.4× 0%               Slash   All All            
2 0 2 1.5% 0   Standard 0 100 60   4.2 top 0.0 11.2 -3.6 to 3.6 0.2× 0.4× 0%               Slash   All All            
Final hit
0 1 0 3.6% 0   Standard 76 156 0   3.2 top 0.0 26.4 0.0 2.0× 1.0× 0%               Slash   All All            
1 1 0 3.6% 0   Standard 76 156 0   4.2 top 0.0 19.6 -1.4 to 1.4 2.0× 1.0× 0%               Slash   All All            
2 1 0 3.6% 0   Standard 76 156 0   4.8 top 0.0 11.2 -3.6 to 3.6 2.0× 1.0× 0%               Slash   All All            

TimingEdit

Rehit rate anomalyEdit

Oddly enough, if the multihits strike more than three times, their rehit rate will be delayed by one frame for the next hit, causing the move to hit a total of eight times instead of nine. This anomaly does not seem to be present for any other attacks with rehit rates.

Charges between 6-7
Hit 1 9-10
Multihits 13-25 (rehit rate: 2*)
Final hit 26-27
Interruptible 66
Animation length 92
                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible