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Banjo & Kazooie (SSBU)/Edge attack

< Banjo & Kazooie (SSBU)
Revision as of 19:51, April 1, 2021 by Serpent King (talk | contribs) (Serpent King moved page Kazooie (SSBU)/Edge attack to Banjo & Kazooie (SSBU)/Edge attack over redirect: AFD Cleanup)
Hitbox visualization showing Banjo & Kazooie's ledge attack.

Overview

Banjo gets himself up from the ledge before performing an inwards swipe with his hand.

Update History

  8.0.0

  •   Edge attack's hitbox stretches much farther backward (Z offset: 12u—2u → 12u—-2.5u), allowing it to hit behind the duo and fully cover the edge.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Standard 90 20 0   5.0 top 0.0 5.0 12.0 to -2.5 1.0× 1.0× 0%               Punch   All All            

Timing

Every time Banjo regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-26
Hitbox 24-26
Interruptible 56
Animation length 63
                                                                                                                             
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible