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Banjo & Kazooie (SSBU)/Back aerial

Hitbox visualization for Banjo & Kazooie's back air
Hitbox visualization showing Banjo & Kazooie's back aerial.

OverviewEdit

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Kazooie's three-hit Air Rat-a-Tat Rap. It is similar to her grounded rapid jab. The first hit comes out on frame 8. It has a good overall range and startup, making it a reliable aerial for edgeguarding and useful as an out of shield option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, forward tilt is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can auto-cancel from a short hop.

Update HistoryEdit

  12.0.0

  •   The third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 1.6% 0   Backward 0 100 90   4.4 top 0.0 4.4 to 11.4 -5.6 0.8× 1.0× 0%               Slash   All All            
1 0 0 1.6% 0   Backward 0 100 90   5.0 k_bust 1.6 to 8.6 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 1.6% 0   Backward 0 100 60   4.4 top 0.0 4.4 to 11.4 -5.6 0.8× 1.0× 0%               Slash   All All            
3 0 0 1.6% 0   Backward 0 100 80   3.0 k_bust -0.2 to 9.4 2.0 0.0 0.8× 1.0× 0%               Slash   All All            
4 0 0 1.6% 0   Backward 0 100 40   3.0 k_bust -0.2 to 9.4 -2.0 0.0 0.8× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 1.6% 0   Backward 0 100 70   4.4 top 0.0 4.4 to 11.4 -5.6 0.8× 1.0× 0%               Slash   All All            
1 0 0 1.6% 0   Backward 0 100 70   5.0 k_bust 1.6 to 9.4 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 1.6% 0   Backward 0 100 60   4.4 top 0.0 4.4 to 11.4 -5.6 0.8× 1.0× 0%               Slash   All All            
3 0 0 1.6% 0   Backward 0 100 40   5.0 k_bust 1.6 to 9.4 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
Hit 3
0 0 0 4.8% 0   Backward 48 136 0   4.8 top 0.0 4.4 to 11.4 -5.6 1.0× 1.0× 0%               Slash   All All            
1 0 0 4.8% 0   Backward 48 136 0   5.8 k_bust 1.6 to 8.6 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-7
Hits 1-2 8-9, 12-13
Hit 3 16-17
Ending autocancel 37-
Interruptible 44
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 19
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible