User:Monsieur Crow/Netplay

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< User:Monsieur Crow
Revision as of 20:57, June 11, 2016 by Monsieur Crow (talk | contribs) (Can you believe the Wii U doesn't have an ethernet port? I look forward to the NX having a dial-up connector.)
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Netplay is the act of playing games in the Super Smash Bros. series over the internet with other players. Thus far, Super Smash Bros. Brawl and both versions of Super Smash Bros. 4 have had netplay officially supported by Nintendo; while released without native netplay capabilities, modern methods exist for playing both Smash 64 and Melee online.

In Super Smash Bros.

The Nintendo 64 does not natively support online play, though the idea was explored as part of the 64DD add-on. As such, online play for the game is generally accomplished through the use of emulators, such as Project64k. Owing to the lower system requirements of Nintendo 64 emulators and the rather fragmented community surrounding Smash 64, netplay is among the most common ways to play the game in the current scene.

In Super Smash Bros. Melee

While the Nintendo GameCube does have limited support for internet connectivity with appropriate adapters, Melee was released prior to the official release of these adapters, and as such, it does not natively support netplay.

Experimental netplay was previously supported by a variety of tunneling software that could utilise the GameCube's broadband or modem adapters to directly connect GameCube consoles to one another, such as via Xlink Kai. These methods, however, were often difficult to set up, and often led to desyncs; owing to low initial demand for adapters, playing Melee online was often prohibitively expensive for many players.

Netplay eventually experienced mainstream popularity with the GameCube and Wii emulator Dolphin, which allowed for considerably easier connectivity between players. Initially holding only niche popularity due to Dolphin's high system requirements, the gradually increasing power of personal computers has allowed for more Melee players to join netplay.

In Super Smash Bros. Brawl

Brawl was the first game in the series to support netplay, through the use of the Nintendo Wi-Fi Connection. In addition, mods for Brawl could also be played online via this protocol, though all players would need the mod in order to prevent desyncs from occuring.

Netplay for Brawl was ended on 20 May 2014, with the servers being shut down. A variety of methods, however, still allow for Brawl to be played online; Canadian smasher pidgezero_one developed a method to play Brawl via the Wii, and Dolphin also supports netplay via the computer. Once again, mods can also be played online.

In Super Smash Bros. 4

Like Brawl, both Super Smash Bros. for Wii U and {{for3ds}] natively support netplay, though this time, the service is provided via the Nintendo Network. The service also offers a variety of benefits over Brawl's netplay, particularly in regards to options and matchmaking.

Currently, there are no methods to play Smash 4 online outside of the Nintendo Network; that said, experimental emulators Citra and CEMU, for the 3DS and Wii U respectively, could potentially see netplay occur on personal computers like previous games in the series.