User:Collaterale15/Zero (SSBU)
Zero in Super Smash Bros. Ultimate | |
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Universe | Mega Man |
Availability | Unlockable |
Final Smash | Genmu Zero |
“ | Zero Slashes The Competition! | ” |
—Introduction tagline |
Zero (ゼロ) is a playable character in Super Smash Bros. Ultimate.
Johnny Yong Bosch, Zero's english voice since Marvel vs. Capcom 3 and Ryotaro Okiayu, his Japanese voice from Mega Man X4 onwards reprise their roles in this game
Attributes
Zero is middleweight fighter with above fast dash speed, and average double jumping. Much like his origin series, he is a close heavy attacker with multiple strikes of his trademark Z-Saber.
Moveset
- Zero can repeatedly jump on and off walls to gain height. He will slowly slide on the wall if no button is pressed. If the control stick is pushed while Zero is jumping, he'll jump farther and faster.
- Zero gains a wall and down right air attack, which are explained below.
- Zero has the ability to airdash, perform it by double tapping the control stick.
- Zero can use the ability called Hyper Zero Blaster by storing the shot after charging it up at full. Once doing it, most of his normal and special moves change.
Name | Damage | Description | ||
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Neutral attack | 2% (first and second) 9% (third) |
Performs a double horizontal slash left and right, then a overhead one. It is based on his triple slash combo since Mega Man X4. | ||
Forward tilt | Rekkyoudan (烈鏡断) | 11% | Does a quick overhead swing with the color of his saber being orange. It has the ability to deflect projectiles. Based on the technique he learned from Earthrock Trilobyte in Mega Man X8. If the charge shot is stored, press the button again to perform Shippu (疾風), where he sends a red afterimage of himself to do Shippuga, however, you must press the button again to have the afterimage do the move while Zero stands still. Based on the technique he learned from Spiral Pegasus in Mega Man X5. | |
Up tilt | Rising (ライジング) | 13% | Performs a rising slash with his saber after a short hop. It is very similar to Mega Man's Mega Upper, but doesn't deal enough knockback, and its much faster. Based on the technique he used in the Mega Man Xtreme series. If the charge shot is stored, press the button again to perform Hadangeki (波断撃), which is a yellow wave of energy sent from the slash. The range of the projectile is short, but very strong. Based on the technique he learned from Vanishing Gungaroo in Mega Man X7. | |
Down tilt | 7% | Swings his saber at an inward sweeping-way. Based on his crouching slash attack from Mega Man X4 and X5. If the charge shot is stored, press the button again to perform Zankourin (斬光輪), where he sends a light-elemental wheel that rolls slowly on the ground. Based on the technique he learned from Ride Boarski in Mega Man X7. | ||
Dash attack | Shippuga (疾風牙) | 10% | Zero does a half-circle swing while his saber turns pink for a brief moment after dashing. Based on the technique he learned from Slash Beast in Mega Man X4. | |
Forward smash | Raijingeki (雷神撃) | 1.2% (hits 1 to 5), 10% (last hit) | Zero performs a forward thrust with the Z-Saber as a blade of blue lightning. True to its origin, it deals multiple hits and electric damage. Based on the technique he learned from Web Spider in Mega Man X4. | |
Up smash | Shoenzan (翔炎山) | 18% | Zero swings his Z-Saber upwards that also creates an upward wall of flames for extra reach. Based on the technique he learned from Blaze Heatnix in Mega Man X6. | |
Down smash | Earth Gaizer | 5% (each debris), 9% (shockwave), 26% (Bakuenjin) | Zero punches the ground, generating 4 pieces of debris from left to right. The shockwave of the punch stuns the opponent when he is close. Based on the technique he used in Mega Man X2 and the Xtreme games. If charged up, he will use Bakuenjin (爆炎陣), where he creates a large explosion that covers more range and deals more damage, it is the technique he gained from Flame Hyenard in Mega Man X7. | |
Neutral aerial | Kuuenzan (空円斬) | 10% | Zero performs a rolling slash attack with his Z-Saber whilst in the air. Based on the technique he learned from Split Mushroom in Mega Man X4. If the charge shot is stored, press the button again to perform Mikazukizan (三日月斬), which is just like Kuuenzan, but surrounded by crescent aura and deals multiple hits. | |
Forward aerial | 12.3% | Performs a forward-leaning downward slash. Based on his midair attack in Mega Man X8. Based on the technique he learned from Split Mushroom in Mega Man X4. | ||
Back aerial | 7% | Turns around and performs a downward-angled outward swing. Based on his midair attack in Mega Man X4 and X5. | ||
Up aerial | 2% (hits 1 to 5) | Equips his D Glaive and spins it overhead to deal multiple hits to his opponent. This is the weapon he used in Mega Man X7 and X8. | ||
Down aerial | Hyouretsuzan (氷烈斬) | 13.2% | Zero will perform a falling downward thrust with the Z-Saber as a giant light blue icicle. Based on the technique he learned from Frost Walrus in Mega Man X4. | |
Down Right aerial | Sentsuizan (旋墜斬) | 11.2% | Zero will pause for a few frames, then dives downward at an angle pointed-downward (via his whole body) as he holds out his saber. The screen will shake once he hits the ground. It is very similar to dive attacks. Based on the technique he learned from Ground Scaravich in Mega Man X6, but its animation is based on the Vs. crossover games. If the charge shot is stored, press the button again to perform Enkoukyaku (焔降脚), which is another dive kick attack, but his feet is covered in flames, dealing fire damage and multiple hits. Based on the technique he learned from Burn Rooster in Mega Man X8 if the K Knuckle is equipped. | |
Grab | - | Reaches out with both hands | ||
Pummel | 3% | Knees the opponent in the chest. | ||
Forward throw | 11% | Jams his charging buster to his foe before firing it. Based on his forward throw in the crossover fighting games. | ||
Back throw | 10% | Dashes past his opponent and fires it on their back. Based on his back throw in the crossover fighting games, which is itself, a nod to the Transfer Shot from SNK vs. Capcom: SVC Chaos. | ||
Up throw | 2% (two hits), 11% (last hit) | Does a very quick double horizontal slash left and right, then a launching-lift slash to send his foe in the air. Based on his triple slash combo in Mega Man X6. | ||
Down throw | Tenshouha (天照覇) | 15% | Punches the ground, generating a beam from the sky above him to hit the opponent. The beam will also hit non-grabbed foes too. Based on the technique he learned from Optic Sunflower in Mega Man X8. | |
Floor attack (front, back and trip) | Ganzanha (岩斬波) | 12% | After getting up, he punches the ground that generates a spark of energy. Deals huge shield damage. Based on the Ganzanha technique he used while holding the K Knuckle weapon in Mega Man X8. | |
Edge attack | 9% | Performs an outward sweeping slash after reaching the ledge. Based on his crouching slash attack in Mega Man X6. | ||
Wall attack | 7% | An outward slash while sliding on the wall. | ||
Neutral special | Z-Buster | |||
Side special | Raikousen (雷光閃) | If the charge shot is stored, press the button again to perform Hisuishou (飛水翔), which is basically a dash attack that generates an ice barrier, protecting him from projectiles and freezes an opponent upon contact. While not as strong as Raikousen, it has more range in both ground and air. | ||
Up special | Ryuenjin (龍炎刃) | If the charge shot is stored, press the button again to perform Hyouryuushou (氷龍昇), where he performs a jumping spinning slash that freezes opponents, it nevertheless has more vertical recovery than Ryuenjin, but cannot use the followup move. | ||
Down special | Sougenmu (双幻夢) | Rakuhouha (落鳳破 ), where he generate waves of energy in a fan-like pattern after punching the ground, dealing mega damage if the foe is very close to him. | ||
Final Smash | Genmu Zero (幻夢零) | Zero will draw his saber and performs the Dash technique from Mega Man Xtreme where he performs a very fast rushing dash slash. If he hits the opponent, he will do Rising (reminiscent of the Zero Final technique) that triggers a cutscene, in which he stops time with Dark Hold, enters in his Awakening form, holds his saber up as it enlarges and sends out a giant crescent wave with multiple hits to the opponent, then time resets, ending the attack. |
Taunts
- Up Taunt:
- Side Taunt:
- Down Taunt:
On-Screen Appearance
Idle Poses
Victory Fanfare
A techno remix of the Street Fighter II Victory Theme. Shared with Ryu.
Victory Poses
Trophies
- Chun-li
- '
- Street Fighter II (02/1991)
Alternate costumes
Default - Based on her appearance from Street Fighter III up to Street Fighter IV.
Red - Based on her second player color from Champion Edition.
White - Based on her first player color from Hyper Fighting.
Greeen - Based on her third color scheme from Super Gem Fighter Mini Mix
Purple - Based on one of the colors from Street Fighter Alpha 3 in her original SFII costume.
Black - Based on her Heavy Kick + Start color from Street Fighter III: Third Strike.
Alternate Blue - An alternate costume based on Chun-Li's appearance in the Street Fighter Alpha series.
Alternate Black - An alternate costume based on her Pre-order costume from Street Fighter V.
Trivia
- Chun-Li is the sixth out of six third-party characters announced for the game, alongside Ryu, Sega's Sonic, Bandai Namco's Pac-Man, fellow Capcom character Mega Man, and Square Enix's Cloud.
- She is the first and only character to have THREE Final Smashes!.