User:TheNuttyOne

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Revision as of 13:37, June 27, 2018 by TheNuttyOne (talk | contribs) (→‎Roster: this part is kinda pointless now lol. I might revise it just with newcomers I expect eventually.)
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I'm here to help out at least until SSB5 is released. So yeah, hi.

I'm picky with grammar, formatting, and consistency and can be pretty stubborn about them in a one-on-one debate (though I'll generally relent when I'm clearly outnumbered). I think it is very important as an encyclopedia that we present ourselves in a professional manner and these three aspects are some of the best ways to accomplish (or ruin) that image.

Also, the Oxford comma is always right. Sorry.

Things I'd like to see in Smash on the Switch

Stages

  • New Donk City: A traveling stage a la (and likely replacing) Delfino Plaza. It would start on the festival stage, where Pauline and the New Donk Players are. If the current music track is Jump Up, Super Star!, Pauline will be singing along; otherwise, she'll just be standing in the background and watching. Some landmarks it could stop at are in front of town hall, the helipad where the Odyssey lands, the pool on the ceiling, and Mayor Pauline Commemorative Park (where the remains of Mecha-Wiggler could be found and bounced on), among others.
  • Bowser's Airship: Finally, a home stage for Bowser! This could either be a side-scrolling stage, or a simple stage similar to Pirate Ship. Either way, Rocky Wrenches, Bullet Bills, and/or Flamethrowers could appear as hazards. If stage bosses come back, Boom Boom could be one.
  • Hyrule Castle: Based on the version from Breath of the Wild, of course. Another traveling stage. Guardians could appear as hazards, while briefly stopping in one of the guard towers to fight a Lynel would be a neat touch.
  • SR388: The surface of SR388. Rocky terrain resembling the mouth of a cave on the left side of the screen, with a pool of purple liquid on the right side that will damage players. Alternatively, it could function like a classic Metroid stage and have the purple liquid rise and lower to damage players.
  • Aether Paradise: Fighters battle on the Aether Paradise dock, with water beneath them. Occasionally, Professor Kukui's boat will arrive to give another platform, but it will eventually leave. Various Pokemon and Aether employees appear in the background.
  • Divine Terminus: Lord Hyness's battlefield, but shrunken down to give it bottom blast lines. The red spikes in the background appear along the edge and will damage fighters who touch them. Hyness can be seen conducting his ceremony to rebuild the Jamba Heart in the background, with Francisca, Flamberge, and Zan Partizanne occasionally flying past as well.
  • Inkopolis Tower: A fight on top of Inkopolis Tower. Occasionally, the Great Zapfish will fall from the sky and wrap itself around the tower. If a fighter touches it, they will be electrocuted and knocked back slightly. Eventually, the Great Zapfish will be abducted by an Octarian UFO.
  • Ram Village: Outside of Mycen's house, which fighters can climb on. There's also an orange tree, which will occasionally drop oranges as food when attacked if items are turned on. Mycen's roof has a lower portion by the door as well as an upper portion and is made up of soft platforms. The stage has no lower blast lines.
  • Sky Arena: Max Brass's arena, with his giant head in the background looming over us all. The audience is removed, giving the stage bottom blast lines. The center is slightly raised above the edges, which have railings. The Max Brass statue stretches out over the stage enough to be stood on as a semi-soft platform.
  • Remix: A Rhythm Heaven stage that functions similarly to WarioWare, Inc. The main fight happens on a fairly basic stage in the art style of the game, with fighters being taken into well-known Rhythm Heaven minigames. Unlike WarioWare, however, instead of completing the task to get a reward, they must dodge the characters in the game. For example, if they're pulled into Fan Club, the monkeys will damage them by clapping.
  • Snipperclips: At first a stage with no lower blast lines, the center part of the platform is made up of the purple paper that Snip and Clip must cut through in Make the Cut levels, which will slowly be broken away as attacks hit it. Occasionally, something will fall from the top center of the stage: slime, which will fill any holes in the paper or slide around the top of the stage, slowing down fighters that get stuck in it; a bowling ball, which will break through the paper and meteor smash any fighters underneath it; a basketball, which will bounce in place but can be attacked to fly hazardously around the stage; a pencil, which will fall over and bury fighters that it hits; or a hamster in a ball, who will roll offscreen in a random direction, damaging any fighters he hits. An exclamation point will appear before anything falls. Snip and Clip can be seen in the background in random shapes.
  • Tetris: Players fight in a giant Tetris puzzle as blocks fall from the sky. If a fighter is crushed by a block, they will be dealt damage and buried. Blocks can be attacked to be destroyed, or will disappear when an entire row is filled like in normal Tetris.

Modes

  • I'd love to see some form of the fake-leaked Tower of Smash from Smash 4.
  • Smash Run, with the ability to interact with other players like in City Trial, would be welcome back.
  • Please make Classic Mode actually function like 1P Mode from SSB. That is, after all, why it's called Classic Mode.
  • I wouldn't mind another Adventure Mode.

Items

  • While a serious long-shot, the Breidablik would be an interesting Poke Ball- and Assist Trophy-like item specifically for the Fire Emblem series. There are a number of secondary characters who would never make it as fighters but could be effective and unique assist characters.
  • The Bug Net or Fishing Rod from Animal Crossing could be a neat way to give all fighters access to longer-range grabs.
  • One or all of the Rods from The Legend of Zelda (specifically as they appear in Breath of the Wild) would be neat.
  • Depending on how Inkling's moveset works, there are lots of item options from Splatoon. The various Bomb subweapons would work, or simply a Splattershot or even a Roller to bury your opponents.

Assist characters

Make it possible to turn on/off certain summons! Please!

Pokemon

  • Diancie could use Diamond Storm to rain sharp diamonds down on the stage. They wouldn't be able to go through platforms, making her particularly deadly on Final Destination and Omega forms.
  • Hoopa could use Hyperspace Hole to block off the blastlines, causing launched players to either loop around the stage or just reverse directions (if there are no bottom blastlines).
  • Litten could function identically to Fennekin.
  • Grubbin uses Dig to hide under a platform like a Pitfall, but when a character steps on them, they are paralyzed by Spark instead of buried.
  • Wishiwashi flops uselessly on the stage like Goldeen at first, but if attacked, it will change into its School Form and attack all fighters.
  • Bewear: uses Bind, grabbing onto a random opponent and attempting to drag them off-screen a la Nabbit.
  • Tsareena: uses Trop Kick, functioning identically to Waluigi.
  • Turtonator: uses Shell Trap, exploding upon being touched.
  • Necrozma: uses Photon Geyser, which is a massive pillar of light in the middle of the screen, catching and damaging everyone caught in it.

Assist Trophies

  • Nabbit: works identically to as a stage hazard.
  • Kamek: sprinkles his magic over the fight a la Yoshi's Island, either:
    • causing the summoner and their teammates to grow, or
    • causing the summoner's opponents to shrink.
  • Bring back Resetti, please.
  • Katrina: creates a tarot card, with different results:
    • Red card with black circle: the summoner starts tripping randomly.
    • Blue card with black circle: the opponents start tripping randomly.
    • Red card with white circle: the opponents are healed slightly.
    • Blue card with white circle: the summoner is healed slightly.
  • Yiga Blademaster: stands in one place and swings his Windcleaver, not only dealing knockback to anyone he hits but also launching gusts of wind.
  • Azura: sings and dances, boosting the stats of the summoner and their teammates.
  • Polar Bear: walks around, causing earthquakes when it jumps.

Breidablik

  • Palla, Catria, & Est: use their Triangle Attack, Palla and Catria coming from the top corners of the screen and Est coming from the middle bottom.
  • Delthea: uses Aura, creating white rings of light that chase enemies like weaker Blue Shells.
  • Arden: moves slowly towards an opponent, swinging his sword for massive damage and knockback if anyone moves into his range.
  • Lilina: uses Forblaze to create two pillars of fire on either side of her.
  • Eirika: stands in place and does a few sword moves, which trap and deal quite a bit of damage but not much knockback.
  • Lyn: same as usual.
  • Micaiah: creates a thin pillar of light around her, healing anyone inside of it. The summoner and their teammates heal slightly faster.
  • Nowi: transforms into a dragon and starts storming around the stage.
  • Azura: same as above.
  • ARMS Institute
  • Bulbapedia
  • Inkipedia
  • Pikipedia
  • Pikmin Fanon
  • SmashWiki
  • Zelda Wiki