Chain grab

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Revision as of 13:33, September 16, 2006 by MaskedMarth (talk | contribs)
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A chain grab (also chain throw) refers to a series of grabs and throws that the victim cannot escape. Generally, a player throws the opponent a specific direction (most commonly down or up), chases the enemy's directional influence, and grabs the opponent while he is still in mid-air and before he can tech. Sheik and the Ice Climbers are examples of characters who rely heavily on chain grabs.

Controversy

Chain grabbing is a controversial technique within the community. Many players consider it an unsportsmanlike move because it can be inescapable when perfected by the grabber. However, tournament players generally see it as a valid technique which characters like Sheik, Marth, and the Ice Climbers need to overcome other deficiencies.

Examples

Characters with well-known chain grabs include:

  • Sheik: can chain a lot of characters to medium percents.
  • Marth: his up-throw can be used against Fox and Falco, while his forward-throw can be used against lighter characters like Peach and other Marths.
  • Ice Climbers: through desynching, an Ice Climber player can acheive devastating chain grabs against a large portion of the SSBM cast. Popo alone can chain grab people at lower percentages.
  • Captain Falcon: is known for using his D-throw to chainthrow weighty, mid-fallspeed characters, and for his abilty to tech-chase fastfallers relentlessly. Captain Falcon can also use his U-throw to chaingrab mid weight characters with faster fall speeds and Fastfallers at some percents or techchase with the technique.
  • Peach, Pikachu, Pichu, Fox and others: many characters can use chain grabs against the Fast-fallers due to their high falling speeds.