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  • King Dedede (SSB4) (category Characters (SSB4)) (section Special moves)
    extent up tilt and up throw. Neutral attack: Neutral attack's first hit has decreased start-up lag (frame 12 → 10). Its neutral infinite has also received
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Pac-Man (SSB4) (category Characters (SSB4))
    is reliant on his item-producing special moves to control the flow of battle and win in the neutral game. Two special moves, Bonus Fruit and Fire Hydrant
    48 KB (4,455 words) - 10:25, May 1, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    → 12 (neutral), 26 frames → 28 (forward), 12 frames → 16 (back), 12 frames → 14 (up), 19 frames → 21 (down)). Neutral aerial: Dr. Mario's neutral aerial
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Neutral attack (category Neutral attacks) (section Types of neutral attacks)
    are known for possessing neutral infinites. Meta Knight is unique for having only a neutral infinite, and no standard neutral attack beforehand. Instead
    30 KB (2,345 words) - 00:39, May 18, 2024
  • Bowser (SSB4) (category Characters (SSB4)) (section Special moves)
    window (frames 1-7 (neutral)/1-8 (forward/back)/1-9 (up) → 1-3 (neutral/forward)/1-2 (back/up). Neutral aerial: Bowser has a new neutral aerial: an aerial
    89 KB (11,597 words) - 17:22, November 22, 2023
  • Bowser Jr. (SSB4) (category Characters (SSB4))
    out-of-shield game. Furthermore, despite Bowser Jr.'s excellent neutral game due to the utility of his special moveset, Bowser Jr. is also a straightforward character
    51 KB (4,604 words) - 13:23, March 5, 2024
  • Lucas (SSB4) (category Characters (SSB4)) (section Special moves)
    noticeably hinders neutral aerial's approach potential and safety. Neutral aerial no longer has an initial auto-cancel window (frames 1-4 → 0). Neutral aerial now
    73 KB (9,396 words) - 15:50, May 22, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    used as an example. The unused special move in the proposal would've had Mario release two fireballs for his neutral special instead of one. Dr. Mario was
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Special moves)
    away from Yoshi. Neutral aerial: Neutral aerial now uses one extended hitbox rather than multiple normal hitboxes. This gives neutral aerial more consistent
    78 KB (9,532 words) - 17:04, April 9, 2024
  • Palutena (SSB4) (category Characters (SSB4))
    would be Palutena's default neutral special move, or that Kirby was originally able to copy any one of her neutral special moves. Palutena is one of the
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Robin (SSB4) (category Characters (SSB4))
    nerfed Robin's neutral attack, an extremely important part of his neutral game, by having its base knockback increased. This results in his neutral infinite
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Lucario (SSB4) (category Characters (SSB4)) (section Special moves)
    whose up special move is still affected by the grab release glitch. While Bowser, Little Mac, and Wario use mirrored versions of their regular special moves
    58 KB (7,094 words) - 10:50, April 9, 2024
  • Marth (SSB4) (category Characters (SSB4)) (section Special moves)
    alteration of neutral attack's first hit, neutral attack can no longer jab lock. All hitboxes of neutral attack's first hit deal 1% less damage (4%/6% → 3%/5%)
    82 KB (10,172 words) - 21:03, December 5, 2023
  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Special moves)
    down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button. Zero Suit Samus's up special Boost
    88 KB (11,094 words) - 07:37, May 12, 2024
  • Luigi (SSB4) (category Characters (SSB4)) (section Special moves)
    short hop. Neutral aerial: Neutral aerial has more landing lag (10 frames → 14). Neutral aerial has smaller hitboxes, especially the late hit (4.5u/4.5u (both)
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Ike (SSB4) (category Characters (SSB4)) (section Special moves)
    windows (frames 1-7 → 1-5 (neutral), frames 1-4 (forward/back) → 1 (forward)/1-2 (back), frames 1-8 → 1-5 (up)). Neutral aerial: Neutral aerial has less startup
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Little Mac (SSB4) (category Characters (SSB4))
    hits of neutral attack except the first deal less damage: 3% → 2% (second), 8% → 7% (third), 1% → 0.7% (infinite). Due to their lower damage, neutral attack's
    69 KB (6,887 words) - 13:13, January 29, 2024
  • Ness (SSB4) (category Characters (SSB4)) (section Special moves)
    console of origin, SSB4's year of release, and his home series. Ness's custom special PK Freeze is one of only three custom specials in the game that have
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Special moves)
    Judge (9) and Oil Panic. Finally, his special moveset is relatively versatile, albeit polarized. His neutral special, Chef, deals weak knockback, but can
    82 KB (8,978 words) - 17:21, January 28, 2024
  • Donkey Kong (SSB4) (category Characters (SSB4)) (section Special moves)
    more startup lag with a shorter duration (frames 2-23 → 4-19). Neutral attack: One of neutral attack's first hit's body hitboxes has altered knockback
    68 KB (7,449 words) - 01:34, April 10, 2024
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