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  • Mr. Game & Watch (SSBM) (category Characters (SSBM))
    defensive capabilities are poor, with short, slow rolling dodges and an equally short sidestep dodge. Due to his slow tilts and smashes and mostly situational
    30 KB (2,759 words) - 21:13, May 17, 2024
  • Jigglypuff (SSBM)/Forward aerial (category Jigglypuff (SSBM)) (section Attack)
    important piece of Jigglypuff's aerial game. This attack is often used as an approach tool due to its quick start-up combined with Jigglypuff being able to
    2 KB (71 words) - 03:17, January 21, 2016
  • Ice Climbers (SSBM) (category Characters (SSBM))
    poor matchup against Peach, as her float canceling techniques allows her to attack the Ice Climbers from the air without much fear of getting punished. Additionally
    37 KB (3,846 words) - 12:13, March 9, 2024
  • Pikachu (SSBM)/Up aerial (category Normal attacks (SSBM)) (section Attack)
    against Jigglypuff, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability. Pichu (SSBM)/Up
    3 KB (120 words) - 03:25, January 21, 2016
  • Yoshi (SSBM) (category Characters (SSBM)) (section Ground attacks)
    Under 100% edge attack has more range. Yoshi has a new over 100% edge attack: Yoshi now thrusts his head forwards. Over 100% edge attack has much less
    53 KB (6,888 words) - 13:23, May 21, 2024
  • Sheik (SSBM) (category Characters (SSBM))
    with her slow horizontal air speed, this limits her ability to find openings in the neutral game, especially against characters such as Jigglypuff and the
    44 KB (5,566 words) - 00:09, February 16, 2024
  • Pichu (SSBM) (category Characters (SSBM)) (section Ground attacks)
    first hit of Ganondorf's down smash), giving it edge-guarding ability, as long as Pichu is close to the edge while facing its opponent. It also has intangibility
    34 KB (3,734 words) - 15:09, June 1, 2024
  • Luigi (SSBM) (category Characters (SSBM)) (section Ground attacks)
    its low knockback and high ending lag. Dash attack: Dash attack has less ending lag (FAF 61 → 59). Dash attack's hits have altered knockback (0 (base), 40
    55 KB (6,929 words) - 10:02, May 1, 2024
  • Link (SSBM) (category Characters (SSBM)) (section Ground attacks)
    opponent, and if Link can land this attack on recovering opponents, he can quickly and safely gimp opponents. While the attack lost its semi-spike properties
    49 KB (5,590 words) - 01:14, May 22, 2024
  • Samus (SSBM) (category Characters (SSBM)) (section Ground Attacks)
    shorter duration (frames 8-12 → 6-8). Dash attack: Dash attack has less ending lag (FAF 41 → 38). Dash attack deals more knockback (0 (base), 100 (scaling)
    54 KB (6,604 words) - 10:02, May 1, 2024
  • Meteor smash (redirect from Meteor attack) (category Techniques (SSBM))
    conventional meteor smashes are somewhat slow to execute or require sweetspotting. Some meteor smashes are not meant for edge-guarding and are done only to knock
    13 KB (2,060 words) - 18:10, April 28, 2024
  • Donkey Kong (SSBM) (category Characters (SSBM)) (section Ground attacks)
    standing directly near the ledge. Under 100% edge attack deals 2% more damage (6% → 8%). Under 100% edge attack has less intangibility (frames 1-10 → 1-5)
    50 KB (6,431 words) - 13:32, June 3, 2024
  • Young Link (SSBM) (category Characters (SSBM)) (section Ground Attacks)
    (11% → 7%/9%/10%). Dash attack: Dash attack only has two hitboxes which deal different damage (9%/11%/12% → 10%/11%). Dash attack sends the opponent away
    40 KB (4,447 words) - 19:58, April 21, 2024
  • Jigglypuff (SSBM)/Back aerial (category Jigglypuff (SSBM)) (section Attack)
    Jigglypuff does a spinning kick backwards. It has a surprisingly large hitbox behind Jigglypuff when it first comes out, nearly twice the length of its
    2 KB (79 words) - 16:04, December 23, 2022
  • Captain Falcon (category Trophies (SSBM))
    moves are the Falcon Punch, his neutral special move, a slow but powerful charge-up punch attack; the Falcon Dive, his up special move, a repeatable move
    27 KB (3,545 words) - 03:47, June 4, 2024
  • Fox (SSBM)/Neutral attack/Hit 1 (category Normal attacks (SSBM)) (section Attack)
    frame 2, Fox only extends his fist on frame 3. Even so, the attack is Fox's second fastest attack behind shine. The quick speed helps to hit first in close
    9 KB (1,367 words) - 20:58, April 12, 2022
  • Ganondorf (category Trophies (SSBM))
    in the game, with slow moves but decent speed for his size. He has superb reach and a melee style of fighting. Though comparatively slow to most characters
    34 KB (4,825 words) - 14:35, May 20, 2024
  • Falco Lombardi (category Trophies (SSBM))
    comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful
    19 KB (2,364 words) - 14:30, May 20, 2024
  • be semi-spiked. Slow edge attack - Can only be useful when the opponent is at abnormally high percents. Wario Bike (wheelie) - Very slow while not being
    14 KB (2,291 words) - 08:02, December 6, 2021
  • Super Smash Bros. Melee (redirect from SSBM)
    the Lottery. For a full list, see List of unlockables (SSBM). Some unlockable elements in SSBM were left out, but can be seen with an Action Replay cheat
    41 KB (5,162 words) - 20:13, May 12, 2024
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