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Snake (SSBU)/Neutral special

< Snake (SSBU)
Revision as of 21:37, April 7, 2023 by SacredFire37 (talk | contribs) (Been wanting to create this page for a while. Hopefully everything is as it should be, will probably make overview soon.)
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Hitbox visualization showing Snake's neutral special, Hand Grenade.
Hitbox visualization of Snake's neutral special explosion on its first and second frame.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Explosion (first active frame)
0 0 0 9.0% -4.5   Standard 60 69 0   12.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            
Explosion (second active frame)
0 0 0 9.0% -4.5   Standard 60 69 0   20.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            

Timing

Grenades explode automatically after 150 frames (2.5 seconds) and Snake can hold it the entire time. Pull animation takes 21 frames before moving, grabbing, shielding/dodging, or a grenade throw can be done.

Grenade Pull

Grenade generated 1
Grenade explosion 1-2
Interruptible 22
Animation Length 150
                                                                                                                                                                                                                                                                                                             

Neutral Throw

Grenade thrown (earliest possible collision) 8
Interruptible 27
Animation Length 42
                                                                                   

Smash Throw

Grenade thrown (earliest possible collision) 10
Interruptible 31
Animation Length 42
                                                                                     

Underhand Throw

Grenade thrown (earliest possible collision) 9
Interruptible 25
Animation Length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible