Overview
Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. Deals 40% if all hits connect.
Hitboxes
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
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Blue Falcon hit | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 20.0% | Forward | 90 | 80 | 1 | 0.0× | Kick | |||||||||||||||||||||||||||||||||
Final launch | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 10.0% | Forward | 100 | 135 | 0 | 0.0× | None |
Timing
Hitboxes | 28-30 |
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Animation length | 97 |
Lag time |
Hitbox |
Interruptible |
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