Super Smash Bros. Ultimate

Byleth (SSBU)/Forward aerial

< Byleth (SSBU)
Revision as of 18:36, February 2, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Byleth's forward aerial.

Overview

Swings Areadbhar horizontally forward. A decent spacing tool that is fairly safe if spaced at the tip and fast-fallen. The tip has decent horizontal knockback, whereas the shaft is overall weak in comparison. Has the lowest ending lag and landing lag of Byleth's aerial attacks, and is the only one that can autocancel in a short hop. Deals 12.75% at the tip and 8.5% at the shaft.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.5% 0   Standard 52 100 0   3.0 haver -0.5 4.0 -0.5 0.8× 1.0× 0%               Punch   All All            
1 0 0 8.5% 0   Standard 52 100 0   2.4 haver -0.5 9.2 -0.5 0.8× 1.0× 0%               Punch   All All            
2 0 0 8.5% 0   Standard 52 100 0   2.4 haver -0.5 13.5 -0.5 0.8× 1.0× 0%               Punch   All All            
3 0 0 12.75% 0   Standard 52 84 0   3.4 haver -0.5 19.0 -0.5 1.3× 1.0× 0%               Punch   All All            
4 0 0 12.75% 0   Standard 52 84 0   3.0 haver -0.5 25.0 -0.5 1.3× 1.0× 0%               Punch   All All            
Late hit
0 0 0 8.5% 0   Standard 52 100 0   3.0 haver -0.5 4.0 -0.5 0.8× 1.0× 0%               Punch   All All            
1 0 0 8.5% 0   Standard 52 100 0   2.4 haver -0.5 9.2 -0.5 0.8× 1.0× 0%               Punch   All All            
2 0 0 8.5% 0   Standard 52 100 0   2.4 haver -0.5 13.5 -0.5 0.8× 1.0× 0%               Punch   All All            
3 0 0 12.75% 0   Standard 52 84 0   3.4 haver -0.5 19.0 -0.5 1.3× 1.0× 0%               Punch   All All            
4 0 0 12.75% 0   Standard 52 84 0   3.0 haver -0.5 25.0 -0.5 1.3× 1.0× 0%               Punch   All All            
5 0 0 8.5% 0   Standard 52 100 0   2.0 top 0.0 5.0 5.0 to 13.0 0.8× 1.0× 0%               Punch   All All            
6 0 0 12.75% 0   Standard 52 84 0   2.5 top 0.0 5.0 16.5 to 22.0 1.3× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Early hit 12
Late hit 13
Ending autocancel 36-
Interruptible 40
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Interruptible 12
Animation length 80
                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible