Super Smash Bros. 4

Luigi (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Luigi Cyclone.
Hitbox visualization showing Luigi's grounded Luigi Cyclone.
Hitbox visualization showing Luigi's aerial Luigi Cyclone.
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Update history

  1.1.1

  •   Luigi Cyclone initial hitbox hitlag increased (1.0 → 1.3).
  •   Luigi Cyclone final hit angle 90° → 89°.
  •   Aerial Luigi Cyclone final hitbox growth decreased 130 → 120.

Hitboxes

Ground

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 6 1.5% 0   Standard 85 30 0 5.0 0 0.0 10.0 -5.0 1.0x 1.0x 0%               Kick   63              
1 0 6 1.5% 0   Standard 80 30 0 5.0 0 0.0 10.0 5.0 1.0x 1.0x 0%               Kick   63              
2 0 6 1.5% 0   Standard 20 60 0 4.0 0 0.0 8.0 0.0 1.0x 1.0x 0%               Kick   63              
Final hit
0 0 0 3% 0   Standard 80 130 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
1 0 0 3% 0   Standard 80 130 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
2 0 0 3% 0   Standard 80 130 0 6.0 0 0.0 4.0 0.0 1.0x 2.0x 0%               Kick   63              

Aerial

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 6 1.5% 0   Standard 60 120 0 6.0 0 0.0 10.0 5.0 1.0x 1.3x 0%               Kick   63              
1 0 6 1.5% 0   Standard 60 120 0 6.0 0 0.0 10.0 -5.0 1.0x 1.3x 0%               Kick   63              
2 0 6 1.5% 0   Standard 60 120 0 4.5 0 0.0 0.0 0.0 1.0x 1.3x 0%               Kick   63              
Final hit
0 0 0 3% 0   Standard 80 120 0 6.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
1 0 0 3% 0   Standard 80 120 0 6.0 23 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              
2 0 0 3% 0   Standard 80 120 0 6.0 0 0.0 0.0 0.0 1.0x 2.0x 0%               Kick   63              

Timing

Hitboxes 10-33, 44
Interruptible 90
Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible