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Zero Suit Samus (SSBB)/Up smash

< Zero Suit Samus (SSBB)
Revision as of 07:36, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

Gun

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 120 6.0 0 0.0 10.0 7.0 1.0x 1.0x 0%               Shock  
Hits 2-6
0 0 1% 0   20 30 0 5.0 0 0.0 28.0 2.0 1.0x 0.5x 0%               Shock  
1 0 1% 0   20 30 0 5.0 0 0.0 22.0 2.0 1.0x 0.5x 0%               Shock  
Hit 7
1 0 3% 0   70 133 0 5.0 0 0.0 17.0 0.0 1.0x 1.0x 0%               Shock  
2 0 3% 0   70 133 0 6.5 0 0.0 25.5 0.0 1.0x 1.0x 0%               Shock  
3 0 3% 0   70 133 0 8.0 0 0.0 34.0 0.0 1.0x 1.0x 0%               Shock  

Whip

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 2-6
0 0 1% 0   20 30 0 5.0 9 0.0 0.0 -2.0 1.0x 0.5x 0%               Shock  
1 0 1% 0   20 30 0 5.0 7 0.0 0.0 -3.0 1.0x 0.5x 0%               Shock  
2 0 1% 0   30 30 0 5.0 5 0.0 0.0 -3.0 1.0x 0.5x 0%               Shock  
3 0 1% 0   40 30 0 7.0 3 0.0 0.0 -2.0 1.0x 0.5x 0%               Shock  

Timing

Charges between 5-6
Hit 1 8
Hits 2-6 10, 13, 16, 20, 22
Hit 7 28-29
Interruptible 46
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible