SSBM Icon.png

Donkey Kong (SSBM)/Forward aerial

Hitbox visualization showing Donkey Kong's forward aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 16% 0   20 100 0 7.0308 52 7.319844 0.0 0.0             Punch
1 0 16% 0   20 100 0 7.0308 30 7.319844 0.0 0.0             Punch
2 0 16% 1   20 100 0 3.1248 51 2.659986 0.0 0.0             Punch
2 0 16% 1   20 100 0 3.1248 29 2.659986 0.0 0.0             Punch
Late hit
0 0 16% 0   50 80 0 6.2496 52 7.319844 0.0 0.0             Kick
1 0 16% 0   50 80 0 6.2496 30 7.319844 0.0 0.0             Kick
2 0 16% 1   50 80 0 3.1248 51 2.659986 0.0 0.0             Kick
2 0 16% 1   50 80 0 3.1248 29 2.659986 0.0 0.0             Kick

Timing

Clean hit 25-26
Late hit 27-29
Animation length 59
                                                                                                                     

Landing lag

Animation length 30
L-cancelled animation length 15
Normal                                                             
L-cancelled