Super Smash Bros. 4

Falco (SSB4)/Up smash

< Falco (SSB4)
Revision as of 04:03, October 26, 2018 by EyeDonutz (talk | contribs) (added an overview for the move. also remove the 'see also' as i believed it to be unnecessary, considering how different fox and falco's up smashes are.)
Hitbox visualization showing Falco's up smash.

Overview

A double sideways-hitting kick. Falco's legs have intangibility during the hitboxes, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to Charizard's up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as Pikachu.

Update history

  1.1.4

  •   First kick gained leg intangibility: none → frames 7 - 12
  •   First kick startup: frame 8 → frame 7
  •   First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
  •   First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
  •   First kick (hitbox 0) X position: 1.5 → 2
  •   First kick (hitbox 2) X position: 5 → 7.7
  •   First kick (late hitbox 2) X position: 5 → 7
  •   Second kick startup: frame 13 → frame 12
  •   Second kick base knockback: 30 → 31
  •   Second kick knockback scaling: 98 → 104
  •   Second kick (hitbox 0) X position: 5 → 7
  •   Second kick (hitbox 1) X position: 1.5 → 2

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 4% 0   70 18 0 4.0 9 2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   70 18 0 3.5 8 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   70 18 0 4.0 9 7.7 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 1 (late)
2 0 4% 0   0 100 15 3.5 9 7.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   31 104 0 5.0 5 7.0 0.0 0.0 1.0x 1.3x 0%               Kick  
1 0 12% 0   31 104 0 3.5 5 2.0 0.0 0.0 1.0x 1.3x 0%               Kick  
2 0 12% 0   31 104 0 3.0 4 0.0 0.0 0.0 1.0x 1.3x 0%               Kick  

Timing

Charges between 2-3
Hit 1 (clean) 7-8
Hit 1 (late) 9-12
Hit 2 13-20
Interruptible 50
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible